Netmarble Foundation Game Expedition Team, Gyeonggi Game Meister High School Participation
넷마블문화재단 게임탐험대, 경기게임마이스터고 참여
2026.06.17 18:35 UTC+9
AI Summary
Netmarble Cultural Foundation held its 2026 Game Expedition for students. The programme now includes professional motion capture training at the museum. It aims to guide future developers through industry insights and practical sessions.

The Netmarble Cultural Foundation hosted the '2026 Game Expedition' on the 16th, welcoming students from the Gyeonggi Game Meister High School to the Netmarble Game Museum.
This expedition is no mere school trip; it is a long-standing initiative that has been running for 11 years since 2016. By offering a peek behind the curtain of the industry, it helps students grasp the nuances of various game-related roles and provides a bedrock for their future career planning.
Having rebranded to 'Game Expedition' last year, the programme has widened its scope to include everyone from primary schoolers to corporate professionals. Most notably, it has been officially integrated into the Netmarble Game Museum's educational curriculum this year, bolstered by the addition of hands-on motion capture studio sessions to sharpen the professional edge for senior students and adults alike.
The itinerary was packed, featuring a tour and hands-on session at the Netmarble motion capture studio, a wander through the Netmarble Game Museum, an educational deep-dive into the industry, and a professional lecture by Choi Hyun-jin from Netmarble F&C.
One student who took part in the 2026 Game Expedition remarked, "It was brilliant to get hands-on experience with motion capture technology, which is quite difficult to encounter at school. The realistic advice from the staff during the lecture has given me a real confidence boost to succeed as a game developer."
You can find more details at theNetmarble Cultural Foundation official websiteto see what else they have in store.

넷마블문화재단은 지난 16일 넷마블게임박물관에서 경기게임마이스터고 학생을 대상으로 ‘2026 게임탐험대’를 진행했다.
게임탐험대는 2016년부터 11년째 진행 중인 견학 프로그램이다. 게임산업 현장 방문을 통해 게임직군에 대한 이해를 돕고 미래 설계에 밑바탕이 되는 정보를 제공한다.
지난해부터 명칭을 '게임탐험대'로 변경하고, 초등학생 및 성인(기업/기관)으로 연령 범위를 확대했다. 아울러 올해부터 넷마블게임박물관 공식 교육 프로그램으로 편성됨에 따라 넷마블 모션캡처실 연계 체험 콘텐츠를 추가해 게임 관련 전공 고등학생 및 성인 대상 교육의 전문성을 한층 강화했다.
이번 프로그램은 넷마블 모션캡처실 방문 및 체험, 넷마블게임박물관 관람, 넷마블 및 게임산업에 대한 교육, 넷마블에프앤씨 최현진 직원의 직무 강의 등으로 구성했다.
2026 게임탐험대에 참여한 한 학생은 "학교에서 접하기 쉽지 않은 모션캡처 기술을 실제로 경험할 수 있어 좋았다"며 "직무강의에서 임직원 분의 현실적인 조언 덕분에 자신감을 가지고 게임 개발자로 더욱 성공하고 싶게 됐다"고 밝혔다.
자세한 내용은 넷마블문화재단 공식 홈페이지에서 확인할 수 있다.
This news was translated by AI.
Let's not lose our initial resolve. Meticulously, one by one. risell@gamemeca.com
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