Nonogram meets Minesweeper: ColorSweeper officially released
노노그램에 지뢰찾기 더했다, 컬러스위퍼 정식 출시
2026.07.02 17:18 UTC+9
AI Summary
Com2uS Holdings has released the logic-based puzzle game ColorSweeper globally. The title ditches guesswork in favour of pure deduction by blending Minesweeper and Nonogram mechanics. It offers 17 rule variations, daily challenges, and PvP modes across 12 different languages.

Com2uS Holdings officially launched ColorSweeper on both major app stores on the 2nd. Developed by ARRKKA, this mobile puzzle game puts a modern spin on the classic mechanics of Minesweeper and Nonograms, built entirely around the logic of deduction.
The gameplay revolves around deducing the colour of blank squares using numerical clues. What makes ColorSweeper particularly refreshing is how the developers have banished the tedious guesswork often found in similar titles, ensuring that every puzzle can be solved purely through logical reasoning. It is designed to offer a genuine sense of intellectual satisfaction as players piece together the solution.
The game keeps things fresh with a wide array of difficulty levels and 17 different rule variations, ensuring every stage feels like a new mystery to unravel. There are daily challenges, a PvP mode for those feeling competitive, and a gallery system to collect seasonal stickers. To ensure a smooth experience for everyone, the game supports 12 languages, including Korean, English, Japanese, and Chinese.
Ryu Ji-seok, the PD at ARRKKA, stated, "ColorSweeper was designed to prioritise the core fun of finding answers through logic rather than relying on luck." The PD added, "The development team hopes players worldwide enjoy the thrill of achieving victory through pure deduction."

컴투스홀딩스는 2일, 컬러스위퍼(ColorSweeper)를 양대마켓에 정식 출시했다고 밝혔다. 컬러스위퍼는 개발사 아르까(ARRKKA)가 개발한 추론형 모바일 퍼즐 게임으로, 전 세계적으로 인기를 얻은 고전 게임인 지뢰찾기와 노노그램의 핵심 규칙을 현대적으로 재해석하여 적용한 로직이 핵심이다.
컬러스위퍼는 숫자 단서를 기반으로 빈칸의 색상을 추론하는 방식으로 진행된다. 특히 기존 지뢰찾기 형식 게임에서 한계로 지적되던 찍기 요소를 완전히 배제해, 이용자가 오직 논리적인 추론만으로 모든 퍼즐을 해결할 수 있도록 설계한 점이 특징이다. 이용자는 단서를 하나씩 해결하며 정답을 찾아가는 과정에서 몰입감과 지적 성취감을 느낄 수 있다.
게임은 다양한 난이도의 퍼즐과 더불어 17종의 변형 규칙을 조합해 매 단계마다 새로운 추리 경험을 제공한다. 매일 새로운 퍼즐에 도전하는 데일리 챌린지 및 PvP 콘텐츠가 마련되었으며, 시즌 한정 스티커를 수집하는 갤러리 시스템 등 다채로운 즐길 거리를 갖췄다. 원활한 플레이를 돕기 위해 한국어를 비롯해 영어, 일본어, 중국어 등 총 12개 언어를 지원한다.
아르까 류지석 PD는 "컬러스위퍼는 운에 기대기보다는 논리적으로 답을 찾아가는 과정 자체를 핵심 재미로 설계한 게임"이라며, "전 세계 이용자들이 오직 추론만으로 퍼즐을 해결하는 짜릿한 성취감을 경험하길 바란다"고 전했다.
This news was translated by AI.
I am dedicated to games and writing. viina@gamemeca.com
READ MORE
RECOMMENDED NEWS
MOST POPULAR NEWS
- Mabinogi Eternity, Rebuilt with Unreal Engine 5, to Begin Testing This Autumn
- Motel PC cafes are illegal, MCST and GRAC to strengthen crackdown on 'Gametels'
- Netflix to Produce Live-Action Persona Series
- An Entire Fantasy RPG Packed In: Neverness to Everness Version 1.2 Promises Massive Content
- 'Cannot surpass Larian': The reason why the original creator of Baldur's Gate declined Baldur's Gate 4
- "We were incompetent," Sudden Attack 2 protagonists appear in Sudden Attack
- [Today's Steam] Princess Maker: Prophecy of the Children, finally you can raise her for 8 years
- [Game Recs] Steam Summer Sale, 5 'Overwhelmingly Positive' titles with record-breaking discounts
- SNK Announces Remaster of ART OF FIGHTING Gaiden R, Teasing King and Yuri
- If you miss the old days of LoL, pay attention: League of Legends Classic announced
MEDIA PARTNERSHIPS







