New Production Support for Blockbuster Games Established, Ministry of Culture Announces 2027 Budget Proposal
대작 게임 제작지원 신설, 문체부 2027년 예산안 발표
2026.09.04 13:23 UTC+9
AI Summary
The Ministry drafted a record 9.6 trillion won budget for 2027. Gaming gets a new blockbuster fund and automated anti-piracy systems. Content financing and R&D see massive expansions across the board.

Look, let's be honest, the Ministry of Culture, Sports and Tourism has drafted a budget proposal of 9,634.5 billion won for 2027. This marks the very first time the Ministry's budget has ever crossed the 9 trillion won threshold.
When stacked against the main budget for 2026 at 7,855.5 billion won, that is a chunky 22.6% increase, translating to an extra 1,779 billion won. This growth rate is roughly double the government's total expenditure increase of 12.8%. Ever since the cultural budget broke past 1% of the total budget back in the year 2000, seeing a growth rate in the 20% range is quite literally a first for the Ministry.
Breaking it down by sector, the culture and arts department gets 3,854.5 billion won, up a massive 44.6% compared to this year, while the content sector receives 1,771.9 billion won, a 9.5% bump. Meanwhile, tourism gets 1,758.5 billion won with an 18.8% increase, and sports lands 1,833.3 billion won, marking a 7.9% rise.
Through this 2027 budget plan, the Ministry plans to heavily invest in solidifying the foundations of a cultural powerhouse by strengthening safety nets for artists and investing in fundamental arts. They are also eyeing youth cultural enjoyment, expanded work experience in the cultural sector, accelerating the K-culture dash, prepping for an era of 30 million inbound tourists through a radical regional tourism transformation, and fostering a safe sports environment for everyone to enjoy in their daily lives.
As for gaming, a brand new 'Global Frontier Game' production support fund of 6.0 billion won is being established to nurture blockbuster titles. Following that, the discovery and cultivation of indie games will scale up through a phased competitive contest, jumping from 130 to 200 titles, while office space support for small and medium-sized game developers expands from 50 to 70 companies. An automated system will also be newly built to swiftly block illegal private servers that pinch intellectual property from developers.

Policy financing for the content sector is being reshuffled towards large-scale strategic investments centered on blockbuster IPs and overseas expansion. The strategic content fund, which ignores corporate size and genre limitations, is doubling from 650 billion won to 1,300 billion won, while the global league fund that lures overseas investment is swelling more than threefold, going from 600 billion won to a whopping 200 billion won.
Financing support is also on the way for companies lacking collateral power. Contributions to the cultural industry guarantee—which supplies completion guarantees, specialized guarantees, and export guarantees—are expanding, and the secondary subsidisation scale, where the government covers 2.5 percentage points of the loan interest paid by companies, is doubling. To cope with soaring production costs and high interest rates, a brand-new low-interest loan support program tailored specifically for content is being launched.
Investments into the K-content fund are climbing from 430 billion won to 603 billion won, the cultural industry guarantee account contribution moves from 33.8 billion won to 43.8 billion won, and content corporate secondary subsidisation ticks up from 5 billion won to 10 billion won. The pilot loan support program for content companies stands at 10 billion won.
Research and development to underpin the growth of the K-culture industry is also receiving a record-breaking investment. The Ministry's R&D budget proposal for 2027 hits 1,774 billion won, marking a 17.1% increase from this year's 1,515 billion won.

문화체육관광부(이하 문체부)는 2027년 예산안을 9조 6,345억 원으로 편성했다. 문체부 예산안이 9조 원을 넘어선 것은 이번이 처음이다.
2026년 본예산(7조 8,555억 원)과 비교하면 22.6%(1조 7,790억 원) 늘어났다. 이번 예산안 증가율은 정부 전체 총지출 증가율(12.8%)의 약 2배에 달한다. 2000년에 문화예산이 전체 예산 1%를 돌파한 이래 문체부 예산안이 20%대 증가율을 기록한 것 역시 이번이 처음이다.
부문별로 살펴보면 문화·예술 부문에 올해 대비 44.6% 증가한 3조 8,545억 원, 콘텐츠 부문에 9.5% 증가한 1조 7,719억 원을 편성했다. 관광 부문에는 18.8% 증가한 1조 7,581억 원, 체육 부문에는 7.9%가 증가한 1조 8,333억 원을 배정했다.
문체부는 2027년 예산안을 통해 예술인 창작안전망과 기초예술 투자를 통한 문화강국 토대 강화, 청년 문화향유와 문화 분야 일 경험 확대, K-컬처 쾌속 질주 가속화, 지역관광 대전환을 통한 외래관광객 3,000만 명 시대 준비, 국민 누구나 일상에서 안전하게 즐기는 스포츠 환경 조성 등을 중점적으로 투자한다.
게임에 대해서는 대작을 육성하는 '글로벌 프런티어 게임' 제작 지원(60억 원)을 신설한다. 이어서 단계별 경쟁 공모를 통해 인디게임 발굴·육성을 늘리고(130개 → 200개), 중소 게임사 입주 공간 지원도 확대(50개사 → 70개사)한다. 개발사의 지식재산을 탈취하는 불법 사설 서버 등을 신속히 차단하는 자동화 시스템도 새로 구축한다.

콘텐츠 분야 정책금융은 대작 IP와 해외 진출 중심 대규모 전략 투자로 재편한다. 기업 규모와 장르에 제한을 두지 않는 콘텐츠 전략펀드는 두 배(650억 원 → 1,300억 원), 해외 투자를 유치하는 글로벌리그펀드는 세 배 이상(600억 원 → 2천억 원) 출자 규모를 늘린다.
담보력이 부족한 기업의 자금조달도 지원한다. 완성보증·특화보증·수출보증을 공급하는 문화산업보증 출연을 확대하고, 기업이 낸 대출이자 중 2.5%포인트를 정부가 대신 부담하는 이차보전 규모도 두 배로 늘린다. 제작비 상승과 고금리에 대응해 콘텐츠 특화 저금리 융자지원 사업도 신설한다.
케이-콘텐츠 펀드 출자는 4,300억 원에서, 6,030억 원, 문화산업보증계정 출연: 338억 원에서 438억 원, 콘텐츠기업 이차보전은 50억 원에서 100억 원으로 증가한다. 콘텐츠기업 융자지원 시범사업은 100억 원이다.
K-컬처 산업 성장을 뒷받침할 연구개발에도 역대 최대 규모로 투자한다. 2027년 문체부 연구개발 예산안은 1,774억 원으로 올해(1,515억 원) 대비 17.1% 늘었다.
This news was translated by AI.
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