Nier Developer Yoko Taro Says "I Don't Have Any Particular Works I Want to Make in the Future"
니어 개발자 요코 타로 "향후 만들고 싶은 작품 특별히 없다"
2026.10.12 14:43 UTC+9
AI Summary
Yoko Taro says dreams were met.
Work continues to ward off dementia.
Retirement thoughts are growing now.

Look, let us be honest: Yoko Taro, the visionary behind the NieR series, has casually dropped the bombshell that he has already achieved every single goal he ever had as a game developer. In an interview, the director explained that he realised his ultimate dream with his directorial debut, Drakengard, and is currently only grinding away at new projects because of sheer anxiety over his health and retirement.
According to a report by overseas media outlet Dengeki Hobby Web, Yoko Taro shared these thoughts during the game culture event The 10th Mosaic, held at the Institut Franco-Japonais de Tokyo in Tokyo, Japan, from September 22 to 23. During the event, Yoko Taro engaged in a candid dialogue about game development experience, creative philosophy, and future goals alongside Keisuke Okabe, the director of Ender Lilies and Ender Magnolia.
Yoko Taro bluntly stated, "I do not really have any particular projects I want to make from here on out." This is because the director packed almost everything wanted to do into the 2003 release Drakengard, the very first project where Yoko Taro took the reins as director. Reflecting on the project, the director noted that while it was far from perfect, it was the ultimate output of pouring one's absolute all into the work at the time. Yoko Taro added, "For someone who genuinely loves games, the ultimate dream is simply bringing the exact game you want to create out into the real world."

Despite all that, the only reason the developer keeps working is down to worries about health in old age. Yoko Taro mentioned, "As I get older, I find myself stressing over cancer and dementia, and I heard that people who work for a long time can sometimes suffer from dementia after retiring." The director explained, "Whenever I encounter unpleasant or exhausting moments while dealing with work tasks, I just push through by telling myself it is simply a preventative activity against dementia."
Financial necessity was also cited as another reason, though Yoko Taro candidly admitted that after factoring in recent savings and the pension to be received in the future, the thought that it might actually be possible to live comfortably without working is starting to creep in. Purely from a personal standpoint, the developer confessed a desire to stop working altogether.
On the other hand, Yoko Taro offered some thoughts on the modern environment where younger developers find it much easier to break into the game market. In the past, joining a major game company was practically mandatory to build large-scale 3D games, but the director evaluated that the advancement of technologies, including AI, has vastly expanded the production possibilities for individuals and small teams.
The developer forecasted that this shift will only make competition fiercer among young creators. Sharing a cheeky wish for an early exit, Yoko Taro noted, "In an environment where a new generation is growing at a rapid pace, I just hope I can gracefully exit the development scene before feeling the full brunt of that competition."

니어 시리즈 제작자로 알려진 요코 타로가 게임 개발자로서 이루고 싶었던 목표를 이미 달성했다고 밝혔다. 첫 디렉터 작품인 드래그 온 드라군을 통해 자신의 꿈을 실현했으며, 현재는 신작을 만드는 것보다 노후와 건강에 대한 걱정 때문에 일을 계속하고 있다고 설명했다.
해외 매체 덴파미니코게이머 보도에 따르면, 요코 타로는 지난 9월 22일부터 23일까지 일본 도쿄 일불학원에서 열린 게임 문화 행사 더 텐스 모자이크에서 이러한 생각을 밝혔다. 행사에서는 엔더 릴리즈와 엔더 매그놀리아의 디렉터인 오카베 케이스케와 함께 게임 제작 경험과 창작 철학, 향후 목표에 관해 대담했다.
요코 타로는 "앞으로 특별히 제작하고 싶은 작품이 없다"고 말했다. 자신이 처음 디렉터를 맡았던 2003년작 드래그 온 드라군에서 당시 하고 싶었던 일을 거의 모두 실현했기 때문이다. 완벽하지는 않았지만 당시 자신의 역량을 충분히 쏟아부은 결과물이었다고 회고했다. 이어 “게임을 좋아하는 사람에게 가장 큰 꿈은 자신이 만들고 싶었던 작품을 실제로 세상에 내놓는 것”이라고 덧붙였다.

그럼에도 일을 그만두지 않는 이유로는 노후 건강에 대한 우려를 꼽았다. 요코 타로는 “나이가 들면서 암과 치매를 걱정하게 됐으며, 오랫동안 일하던 사람이 은퇴한 뒤 치매를 겪을 수 있다는 이야기를 들었다”고 말했다. 그는 “업무를 진행하면서 불쾌하거나 힘든 일을 경험할 때도 이를 치매 예방을 위한 활동이라고 생각하며 견딘다”고 설명했다.
또 다른 이유로 경제적인 필요성도 언급했다. 다만 최근 저축과 향후 받을 연금을 고려하면 일을 하지 않고도 생활할 수 있을 것 같다는 생각이 들기 시작했다고 밝혔다. 개인적인 심정만 따지면 더는 일을 하고 싶지 않다는 설명이다.
한편으로는 젊은 개발자들이 게임 시장에 진입하기 쉬워진 환경에 대해 의견을 밝혔다. 과거에는 대규모 3D 게임을 제작하려면 게임 회사에 들어가는 것이 사실상 필수적이었지만, 현재는 AI를 비롯한 기술의 발전으로 개인과 소규모 팀의 제작 가능성이 확대됐다고 평가했다.
그는 이러한 변화로 젊은 창작자 사이의 경쟁이 더욱 치열해질 것으로 전망했다. “새로운 세대가 빠르게 성장하는 환경에서, 자신은 경쟁의 영향을 본격적으로 받기 전에 개발 현장을 떠날 수 있기를 바란다”는 생각도 전했다.
This news was translated by AI.
I will greet you with a good article. niro201@gamemeca.com
READ MORE
-
Short-Term Contract-Centric RNG Item Monitoring Structure Pointed Out at National Audit
-
"Many Foreign Game Companies Are Leaving" Pointing Out the Blind Spots of Local Representatives in South Korea
-
Lineage 2 New OST Album Released, Reinterpreted with Lo-Fi Jazz
-
Celebrating 19 Years of Music: Assassin's Creed Symphony Concert Scheduled for November
RECOMMENDED NEWS
MOST POPULAR NEWS
- [Today's steam] Aion 2 Records 400,000 Concurrent Players Upon Official Launch
- Is something big coming? Nikke 4th Anniversary Special Broadcast to air on the 24th at 7 PM
- "Cannot even log in" Steam blockades intensify in Vietnam
- [Today's steam] Valve's new title 'Deadlock' surpasses 230,000 Concurrent Players
- Representative Cho Seung-rae: "Gamescom's Strength is Strong B2B, Desperately Needed for G-Star"
- Pre-load starts for World of Dokkaebi, releasing on October 8
- 'Dave the Diver' Complete Edition Released with All Expansions
- [Cartoon] The arrival of the sharpshooter 'Aion 2'?
- "Destined to Disappear Anyway" CyberConnect2 CEO Supports Abolishing Physical Discs
- Dokkaebi World Achieves Number 1 Popularity on Both Major App Markets on Launch Day








GAMEMECA GLOBAL SITE