Game Over-immersion Self-Diagnosis Service Sees 546.5% Increase in Users
게임과몰입 자가진단 서비스, 이용자 546.5% 증가
2026.01.16 09:00 UTC+9
AI Summary
The Game Life Balance initiative reports a massive 546.5% spike in users seeking healthy gaming habits. Official bodies now provide comprehensive manuals and expert healing centre access for those in need. The foundation aims to transform their portal into a digital sanctuary for balanced living.

The Ministry of Culture, Sports and Tourism, the Korea Creative Content Agency, and the Game Culture Foundation announced an increase in the number of users for the integrated manual for the prevention and treatment of game over-immersion, 'Game Life Balance' official website.
Game Life Balance provides a comprehensive guideline designed to help players cultivate healthy habits and maintain a balance between their gaming time and everyday life.
Last year, 11,773 people used the self-diagnosis service via the Game Usage Comprehensive Scale, a 546.5% increase from the 1,821 users recorded the previous year. For those needing professional guidance, the program connects users with eight Game Over-immersion Healing Centers across the country for expert consultation and therapeutic support.
Yoo Byung-han, Chairman of the Game Culture Foundation, stated, "Our goal for the Game Life Balance website is to transcend simple information delivery and become a 'digital sanctuary' that fosters a culture where gaming and daily life coexist harmoniously." He added, "We remain committed to leading the charge in preventing game over-immersion through the systematic distribution of these manuals."
Further details can be found at the Game Culture Foundation official website.

문화체육관광부, 한국콘텐츠진흥원, 게임문화재단은 게임과몰입 예방·치유 통합 매뉴얼 '게임라이프 밸런스' 공식 홈페이지 이용자 수가 증가했다고 발표했다.
게임라이프 밸런스는 게임 이용자가 스스로 건강한 게임 습관을 형성하고, 일상과 균형을 유지할 수 있도록 돕는 종합 가이드라인을 제공한다.
게임이용종합척도를 통한 게임습관 자가진단 서비스는 작년에 1만 1,773명이 이용하며 전년(1,821명) 대비 546.5% 증가했다. 전문가 도움이 필요한 경우 전국 8개소 게임과몰입힐링센터와 연계해 전문가 상담 등 치유 방안을 제시한다.
게임문화재단 유병한 이사장은 "게임라이프 밸런스 누리집(공식 홈페이지)이 단순한 정보 전달을 넘어, 게임과 일상이 조화롭게 공존하는 건강한 문화를 만드는 ‘디지털 쉼터’가 되는 것이 목표"라며, "앞으로도 체계적인 매뉴얼 보급을 통해 게임과몰입 예방에 앞장서겠다"고 밝혔다.
자세한 내용은 게임문화재단 공식 홈페이지에서 확인할 수 있다.
This news was translated by AI.
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