Explosive Discontent, StarCraft 2 Reverts Starting Workers from 8 to 12
불만 폭주, 스타크래프트 2 시작 일꾼 8기→12기 롤백
2026.10.01 15:25 UTC+9
AI Summary
Blizzard rolled back the controversial starting worker reduction patch for Starcraft 2. Starting workers and resource quantities return to their previous states. The changes will soon hit the live server after brief PTR testing.

Blizzard released the Starcraft 2 PTR server 5.0.17 patch notes through the official website on August 1. In this patch, the starting workers have been increased back from 8 to 12. In addition, major resource amounts such as large mineral fields (1,600→1,800), small mineral fields (1,100→900), and Vespene gas (2,000→2,250) have returned to their original states, and the total base gas amount per base has been adjusted from 4,500 to 5,000.
The development team stated the reason for the patch, saying, "We have been collecting and closely reviewing feedback since the patch last June." They added, "Based on this, we have decided to roll back most of the balance adjustments applied from version 5.0.15 to version 5.0.16." They further noted, "These changes will be applied to the PTR server for a few days for bug testing and then deployed to the live server."
In reality, complaints were dominant among users after the last patch. The most frequently pointed out issue was the slowed-down game tempo. Critics argued that the starting workers were reduced to 8, slowing down the early game tempo, and that the balance broke because the existing game was built on the premise of 12 workers. In addition, opinions expressing fatigue emerged regarding having to relearn builds mastered over 10 years from scratch. Some users voiced complaints, saying, "At first, we thought 8 workers would be good, but once we tried it, there were more disadvantages than advantages."




스타크래프트 2가 지난 6월 적용했던 시작 일꾼 수 감소 패치를 롤백했다.
블리자드는 1일, 공식 홈페이지를 통해 스타크래프트 2 PTR 서버 5.0.17 패치 노트를 공개했다. 해당 패치에서는 시작 일꾼이 8기에서 12기로 다시 늘어났다. 또한 대형 광물 지대(1,600→1,800), 소형 광물 지대(1,100→900), 베스핀 가스(2,000→2,250) 등 주요 자원량이 기존대로 돌아왔으며, 기지당 총 기본 가스량이 4,500에서 5,000으로 조정됐다.
개발진은 “지난 6월 패치 이후 피드백을 수집하고 면밀히 검토해왔다”며, “이를 바탕으로 5.0.15버전부터 5.0.16버전까지 적용된 밸런스 조정 사항 대부분을 롤백하기로 결정했다”고 패치 이유를 밝혔다. 이어 “해당 변경 사항은 버그 테스트를 위해 며칠 동안 PTR 서버에 적용된 후 본 서버에 배포될 예정이다”라고 덧붙였다.
실제로 지난 패치 이후 유저 사이에서는 불만이 지배적이었다. 가장 많이 지적된 부분은 지루해진 게임 템포다. 시작 일꾼이 8기로 줄어 초반 템포가 느려졌고, 기존 게임이 일꾼 12기를 전제로 만들어져 있어 밸런스가 망가졌다는 비판이다. 그 외에도 10년 동안 익힌 빌드를 처음부터 다시 익혀야 한다는 점에서 피로감을 호소하는 의견도 나왔다. 일부 유저는 “처음에는 8일꾼이 좋을 줄 알았는데, 막상 해보니 장점보다는 단점이 더 많다”고 불만을 토로했다.



This news was translated by AI.
I will greet you with a good article. niro201@gamemeca.com
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