Sony Gaming Division Revenue Last Year: Physical Discs Account for Only 3%
작년 소니 게임부문 매출, ‘실물 패키지’ 비중 고작 3%
2025.09.17 17:12 UTC+9
AI Summary
Sony's 2025 report shows physical games now make up only 3% of revenue. Digital sales and live-service content have become the primary drivers for growth. With the PS5 aging, hardware sales are expected to decline further.

Sony's fiscal year 2025 report, covering the period from April 2024 through March 2025, has been released. The report highlights a sharp decline in revenue from physical console game discs.
According to the report, physical first-party game sales accounted for a mere 3% of Sony's gaming revenue in fiscal year 2024. Digital sales lead the pack at 49%—split between 20% for digital editions and 29% for additional content—while hardware sits at 24%, network services like PSN at 14%, and the remaining 10% are categorized as other.
What is notable is the steady decline of physical media revenue. It is worth noting that this figure only covers first-party titles, as third-party physical sales are calculated as royalties and are not included in this specific category. Conversely, digital revenue figures aggregate both first and third-party sales.

The share of physical sales started at 6% in fiscal 2019, followed by 5% in 2020, 2021, and 2022. It then dipped to 4% in 2023 and further to 3% in 2024, effectively halving its share. This indicates that the proportion of physical media is shrinking, independent of the overall growth of Sony's gaming division.
According to the report, Sony views software titles, additional content, and network services as the primary sources of recurring and sustainable revenue for 2025. Sony's recent pivot toward live-service models is also based on this trend. Furthermore, it was noted that as the PS5 enters the latter half of its lifecycle, hardware sales are expected to decline further.

2024년 4월부터 2025년 3월까지 집계된 소니의 2025 회계연도 보고서가 공개됐다. 이번 보고서에서는 급격한 감소세에 접어든 콘솔 패키지 게임 매출의 흐름이 확인됐다.
보고서에 따르면 2024 회계연도 기준 소니 게임부문 매출에서 퍼스트파티 실물 패키지가 차지하는 비중은 단 3%에 불과했다. 가장 높은 매출 비중을 차지한 것은 다운로드 판매가 49%(디지털 에디션 20%, 추가 콘텐츠 29%)다. 이어 하드웨어는 24%, 네트워크 서비스(PSN 등)는 14%, 나머지 10%는 기타 항목으로 분류됐다.
주목할 점은 실물 패키지 매출의 지속적인 감소다. 이번 수치는 퍼스트파티를 기준으로 산정된 것으로, 서드파티 실물 패키지는 로열티로 계산돼 해당 항목에 포함되지 않는다. 반면, 디지털 매출은 퍼스트파티와 서드파티를 모두 합산해 집계된다.

실물 패키지 판매 비중은 2019 회계연도 6%에서 시작해 2020년 5%, 2021년 5%, 2022년 5%를 기록했다. 이후 2023년에는 4%, 2024년에는 3%까지 감소하며 비중이 절반이나 줄었다. 이는 소니 게임부문 전체 매출이 성장하는 것과 별개로 실물 패키지 비중이 점차 축소되고 있음을 의미한다.
보고서에 따르면 소니는 2025년 주요 게임부문 수익원을 소프트웨어 타이틀과 추가 콘텐츠, 네트워크 서비스를 통한 반복적이고 지속적인 수익으로 보고 있다. 최근 대두되고 있는 소니의 라이브 서비스 중심 정책 또한 이런 기조에 기반한 것으로 전망된다. 하드웨어의 경우 현 주요 콘솔인 PS5가 라이프 사이클 하반기에 접어들며 향후 판매량은 더욱 감소할 것이라는 점도 언급됐다.
This news was translated by AI.
I am dedicated to games and writing. viina@gamemeca.com
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