[와우(WOW) > 메카리포트 > 정보] 대격변 CBT 빌드 12942 패치를 통해 변화될 직업 변경 사항이 속속 공개되고 있습니다. 매 패치마다 들썩들썩하고 있는데요, 이번 패치에서는 어떻게 변화될지 지금 확인하시기 바랍니다!
Heroic Strike
is now trained at level 14. Up from level 12. Sweeping
Strikes now lasts 10 sec with a 1 min cooldown. Improved
Hamstring now immobilizes the target when you reapply Hamstring. Still cannot
occur more than once every 30/60 sec.
Heroic Leap
now has a 8-40 yards range, up from 8-25 yards. Commanding
Shout now gives 20 rage, up from 10 rage. Battle Shout
now gives 20 rage, up from 10 rage. Execute
is now trained at level 16. Up from level 14. Single-Minded
Fury now also let your Heroic Strike hit with both weapons. Bloodsurge
no longer procs from Raging Blow. Proc chance increased from 7/14/20% to 10/20/30%.
Duration increased from 5 sec to 10 sec. Meat Cleaver
no longer increases the damage of Cleave and Whirlwind by 10/20% at all time.
Proc chance increased from 30/60% to 50/100%. Booming
Voice is now a Tier 2 talent, down from Tier 5. Reduces the cooldown by 15/30
sec and increases the rage generated by 5/10 of your Battle Shout and Commanding
Shout. Improved
Execute has been renamed to Executioner and revamped - Your Execute hits have
a 50/100% chance to improve your melee attack speed by 5% for 9 sec. This effect
stacks up to 5 times. Intensify
Rage is now a Tier 5 talent, up from Tier 2. No longer reduces the cooldown
of Bloodrage.
Taunt is
now trained at level 12. Up from level 10.
Death Strike
now heals you for 30% of the damage you have sustained during the preceding
5 sec (minimum of at least 5% of your maximum health). Improved
Death Strike now also increases the healing granted by Death Strike by 25/50/75%. Will of
the Necropolis now cannot occur more than once every 45 seconds. Rune Tap
now heals you for 15% of your maximum health, down from 20%. Vampiric
Blood now increases the amount of health generated through spells and effects
by 25% for 10 sec, down from 35%.
Festering
Strike is now trained at level 64, down from level 74. Horn of
Winter now has a 45 yards range, up from 30 yards. Icy Talons
no longer increases your maximum runic power. Howling
Blast no longer has a cooldown. Rime no
longer resets the cooldown of Howling Blast for obvious reasons. Improved
Icy Touch is gone. Runic Power
Mastery (Rank 1) *New* - Increases your maximum Runic Power by 10/20/30.
Ebon Plaguebringer
now also affects Outbreak. Unholy Blight
is now a Tier 5 talent, up from Tier 4. Ravenous
Dead has been replaced with Shadow Infusion - When you cast Death Coil, you
have a 33/66/100% chance to empower your active Ghoul, increasing its damage
dealt by 10% for 30 sec. Stacks up to 5 times. Resilient
Infection implemented - When your diseases are dispelled by an enemy, you have
a 50/100% chance to activate a Frost rune if Frost Fever was removed, or an
Unholy rune if Blood Plague was removed. Unholy Command
is now a Tier 1 talent, down from Tier 2. Vicious
Strikes renamed Rage of Rivendare no longer increases critical strike chance
and critical strike damage bonus. Now Increases the damage of your Plague Strike,
Scourge Strike, and Festering Strike abilities by 15/30/45%. Virulence
tooltip clarification - Spells are all Death Knight abilities that are not direct
weapon strikes. Contagion
*New* - Increases the damage of your diseases spread via Pestilence by 50/100%. Ghoul Frenzy
is now Dark Transformation - Consume 5 charges of Shadow Infusion on your Ghoul
to transform it into a powerful undead monstrosity for 30 sec. The Ghoul`s abilities
are empowered and take on new functions while the transformation is active.
/ 1 Unholy, 60 yd range, Instant
Seal
of Insight now restores 4% of the paladin`s base mana instead of
his/her maximum mana. Exorcism
now costs 30% of base mana, up from 20%. Deals [((96+110)/2)+(0.15*if
(SP>AP) then SP else AP)] Holy damage. Holy
Shock base healing has been reduced by 30%. Beacon
of Light now has a 60 yards radius, up from 40 yards. Now affects
all heals instead of just Holy Light and Holy Shock. Tower
of Radiance no longer affects Holy Shock. Denounce
now reduces the mana cost of Exorcism by 38/75%, up from 25/50%.
Vindication
additional effect - In addition, your Hammer of Justice will interrupt
creatures that are immune to stuns.
Zealotry
now lasts 20 sec, up from 15 sec. Acts
of Sacrifice now also affects Hand of Sacrifice. Selfless
Healer now also boosts your damage - When you heal others with your
Word of Glory, it increases the effectiveness of the heal by 50/100%
and increases your damage done by 2/4% per charge of Holy Power
for 10 sec. Sanctified
Wrath is now a Tier 4 talent, down from Tier 5. Now increases the
critical chance of Hammer of Wrath by 20/40%, down from 25/50% and
reduces the cooldown of Avenging Wrath by 20/40 secs, down from
30/60 secs. Seals
of Command now affects Seal of Righteousness, Seal of Truth and
Seal of Justice. Divine
Purpose is now a Tier 5 talent, up from Tier 4. The
Art of War now causes your next Exorcism to be instant, free, and
cause 30% additional damage at all ranks. Eternal
Glory now has a 15/30% chance to proc, down from 20/40%.
Stoneclaw
Totem deal and absorb effect reduced by 50%. Chain
Lightning now has a 3 sec cooldown, down from 6 sec. Earthquake
base damage increased by 55%. Now has a 10% chance to knock down
the targets (down from 20%). Lasts 8 sec, down from 10 sec. Mana
cost changed to 60% of base mana, down from 86% of base mana. Cooldown
removed. Storm,
Earth and Fire renamed to Earth`s Grasp - Grants your Earthbind
Totem a 50/100% chance to root nearby targets for 5 sec when cast. Lava
Flows now also increases the the periodic damage of your Flame Shock
by 20/40/60% Totemic
Wrath is now a Tier 5 talent, up from Tier 4. Elemental
Precision now increases damage instead of your chance to hit.
Stormstrike
now increases your chance to critical strike the enemy with Lightning
Bolt, Chain Lightning, Lightning Shield and Earth Shock spells by
25% for 15 sec instead of increasing nature damage by 20% on the
target. Windfury
Weapon - Unleash Weapon now lasts 6 swings or until 12 sec, instead
of a flat 12 sec. Ghost
Wolf speed reduced from 40% to 30%. Maelstrom
Weapon no longer affects Lava Burst.
Cleansing
Waters base healing increased from [ 1916 to 2075 ] to [ 2634 to
2970 ] Tidal
Waves no longer affects Lesser Healing Wave. Now affects Healing
Surge. Telluric
Currents is now a Tier 5 talent, down from Tier 6. Improved
Cleanse Spirit is now a Tier 4 talent, down from Tier 5. Nature`s
Blessing is now a Tier 3 talent, down from Tier 5. Improved
Chain Heal is gone. Restorative
Totems renamed to Soothing Rains - Increases the amount healed by
your Healing Stream Totem by 25%, and your Healing Rain spell by
15/30%. Blessing
of the Eternals is now a Tier 6 talent, up from Tier 4. No longer
icnreases the critical chance of your spells. Nature`s
Guardian is now a Tier 2 talent, down from Tier 4. Ancestral
Awakening is now a Tier 5 talent, up from Tier 3. Improved
Water Shield no longer affects Lesser Healing Wave. Now affects
Healing Surge.
Aspect
of the Fox now procs from melee attacks you receive instead of whenever
you take damage. Kill
Command now requires your pet to be in combat. Tame
Beast no longer reduces your armor by 100%. Envenomation
renamed to Killing Streak and revamped - When you score two Kill
Command critical hits in a row, your third will deal 15/30% more
damage and have its cost reduced by 5/10 focus. Cobra
Strikes now has a 5/10/15% chance to proc from any Arcane Shot instead
of a 20/40/60% chance to proc from a critical Arcane Shot or Kill
Command.
Multi-Shot
now deals 55% of weapon damage to all enemies within 8 yards of
the target. Chimera
Shot revamped - An instant shot that causes ranged weapon damage
plus [ 24% of RAP + 401 ], refreshing the duration of your Serpent
Sting and healing you for 5% of your total health. Careful
Aim now affects target above 80% health, up from 60%.
Traps
had their description modified, apparently the restriction of "Only
one trap can be active at a time." no longer exists. Cobra
Shot is now a Survival skill (Old - Beast Mastery) and now deals
weapon damage plus [ 8.6% of RAP + 276.81 ] in the form of Nature
damage. Frost
Trap is now Ice Trap Black
Arrow now only shares a cooldown with Explosive Trap and Immolation
Trap. Improved
Tracking revamped - now Increases ranged haste by 1/2/3%. Sanguinary
Vein is now a 2 Rank talent, down from 3 Ranks. Increases your damage
dealt to targets with a Bleed effect on them by 5/10%. (Up from
2/4/6%) Energetic
Recovery is now a Tier 3 talent, down from Tier 4. Initiative
is now a Tier 2 talent, down from Tier 3. Blood
Spatter replaced with Find Weakness - Your Ambush, Garrote, and
Cheap Shot abilities reveal a flaw in your target`s defenses, causing
all your attacks to bypass 25/50% of that enemy`s armor for 10 sec. Enveloping
Shadows is now a Tier 4 talent, up from Tier 3.
Lunar
Shower now increases the direct damage done by Moonfire by 15/30/45%.
(Old - Increased all damage dealt by Moonfire) Balance
of Power no longer increases your chance to hit with spells, increases
your nature and arcane spell damage by 1/2% instead. Nature`s
Grace revamped - Increases your spell haste by 1/2/3%.
Rip
now deals damage over 16 sec, up from 12 sec. Mangle
(Bear) now has a 6 sec cooldown. Nom
Nom Nom has been renamed to Feast of Flesh. DAMN YOU BLIZZARD! DAMN
YOU
Arcane
Blast now has its damage increased by 20% each time you cast Arcane
Blast. Up from 15%. Arcane
Missiles now deals its damage every 0.75 sec over 2.25 sec instead
of every 1 sec over 3 sec. Base damage reduced accordingly. Focus
Magic is now a Tier 6 talent, up from Tier 4. Missile
Barrage is now a 2 Ranks talent, down from 3 Ranks. Now causes your
Arcane Missiles spell to fire its missles every 0.5/0.6 sec. (Old
- 0.5/0.65/0.8sec) Improved
Arcane Explosion *New* - Reduces the global cooldown of your Arcane
Explosion spell by 0.25/0.50 sec and reduces the threat generated
by 40/80%.
Flame Orb no
longer has a cast time. Living Bomb
now only affect up to 3 enemies. Pyromaniac
is now a Tier 6 talent, up from Tier 4. Combustion
revamped - Instantly deals 954.57 to 1131.92 Fire damage and combines
your Fire damage over time effects on the target into a single effect,
burning for the same total damage for 10 sec. 40 yd range, Instant,
2 min cooldown Hot Streak
is now a Tier 3 talent, down from Tier 4. Modified - Your spells
no longer trigger Arcane Missiles. Instead, your critical strikes
with Fireball, Frostfire Bolt, Scorch, or Fire Blast have a chance
to cause your next Pyroblast spell cast within 15 sec to be instant
cast and cost no mana. Improved Hot
Streak Modified - Any time you score 2 non-periodic critical strikes
in a row with your Fireball, Frostfire Bolt, Scorch, or Fire Blast
spells, you have a 50/100% chance to trigger your Hot Streak effect. Molten Shields
is now a Tier 4 talent, up from Tier 3.
Curtain of
Frost now lasts 12 sec, 10 yards radius. Ice Shards
- now lasts 2 sec, up from 1.5 sec.
Bane
of Doom now has a 1 min cooldown. Unstable
Affliction - Only one Unstable Affliction or Immolate per Warlock
can be active on any one target. Pandemic
now also reduces the global cooldown of your Bane and Curse spells
by 0.25/0.5 sec. Siphon
Life now has a 25/50% chance to heal you for 1% of your total health.
Soulshatter
now reduces threat by 90%, up from 50%. Cooldown reduced from 3
min to 2 min. Molten
Core now has a 5/10/15% chance to proc, up from 4/8/12%. Now procs
from Shadow Bolt instead of Corruption. Impending
Doom no longer procs from Demon Bolt. Now procs from Hand of Gul`dan. Demonic
Empowerment now instantly heals the Imp for 30% of its total health
instead of increasing its spell critical strike chance. No longer
increases Felguard`s attack speed. Mana
Feed additional effect - When your summoned demon critically hits
with its Basic Attack, you instantly gain 1% total mana. Dark
Arts now increases the damage done by your Fel Guard`s Legion Strike
by 5/10/15% instead of increasing the AP bonus of its Demonic Frenzy.
Bane
of Havoc - Only one target can have Bane of Havoc at a time, and
only one Bane per Warlock can be active on any one target. Nether
Ward (Tier 4) *New* - Transforms your Shadow Ward into Nether Ward.
You must be within Demon Armor or Fel Armor in order for the transformation
effect to occur. Absorbs {3551.02+(SpellPower*0.807)} spell damage.
Lasts 30 sec. 30 sec cooldown. Nether
Protection slightly revamped - After being hit with a spell while
using Nether Ward, you gain Nether Protection, reducing all damage
by that spell school by 15/30% for 8 sec. Nether Protection can
only occur once per Nether Ward.
Power
Word: Barrier now absorbs [ 1.2% of Spell Power + 4245.032 ] damage,
up from [ 0.75% of Spell Power + 1650 ] and lasts until it absorbs
[ 6% of Spell Power + 21225.16 ] damage, up from [ 5% of Spell Power
+ 11000 ] damage. Borrowed
Time no longer increases the amount absorbed by your Power Word:
Shield. Renewed
Hope now also affects targets blessed with your Grace effect. Inner
Focus no longer costs mana. Improved
Inner Fire renamed to Inner Sanctum - Your Inner Fire also reduces
all spell damage taken by 5/10/15% while it is active, and the movement
speed bonus of your Inner Will is increased by 2/4/6%.
Improved
Healing no longer affects Lesser Heal.
Shadowfiend
now has a 40 yards range, up from 30 yards. Shadow
Word: Death now has a 40 yards range, up from 30 yards. Shadow
Word: Pain now has a 40 yards range, up from 30 yards. Vampiric
Touch now has a 40 yards range, up from 30 yards. Twisted
Faith now increases your shadow spell damage by 1/2% instead of
your chance to hit with shadow spells. Mind
Flay base damage has been increased from 167 to 501. 글_와우메카
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