[와우(WOW) > 메카리포트 > 정보] 대격변을 대비하는 4.0.1 정규 업데이트가, 금주 내로 국내 서버에 적용될 계획입니다. 전혀 새로운 시스템으로 거듭난 직업별 스킬과 특성 변경점을 모아 정리하였습니다. 원문의 소스는 해외 팬사이트인 MMO-Champions를 참고하였으며, 번역의 과정에서 오역 및 오타가 있을 수 있으니 댓글로 제보해 주시면 수정토록 하겠습니다.
Colossus
Smash - Smashes a target for weapon damage plus 120 and weakens
their defenses, allowing your attacks to entirely bypass their armor
for 6 sec. / 30 Rage, 5 yd range, Instant, 20 sec cooldown Inner
Rage - Usable when you have over 75 Rage to increase all damage
you deal by 15% but increase the rage cost of all abilities by 50%.
Lasts 15 sec. / Instant Heroic
Leap - Leap through the air towards a targeted location, slamming
down with destructive force to deal 100% weapon damage to all enemies
within 5 yards, stunning them for 2 sec. / 8-40 yd range, Instant,
1 min cooldown
(전문화 스킬) Mortal
Strike is now a primary spell trained at level 10. Now reduces healing
received by 25%, down from 50% Anger
Management (Passive) - You generate 1 rage every 3 seconds and 25%
extra rage from damage dealt. Two-Handed
Weapon Specialization (Passive) - Increases the damage you deal
with two-handed melee weapons by 10%. Strikes
of Opportunity (Mastery) - Grants a 16% chance for your melee attacks
to instantly trigger an additional melee attack for 75% normal damage.
Each point of Mastery increases this chance by 2%.
(일반) Strike
has been added to the game for low level warriors (1-10) - A simple
strike that deals 12 to 18 damage. Use once you have sufficient
rage.20 Rage, 5 yd range, Instant, 3 sec cooldown Overpower
cooldown reduced from 5 sec to 1 sec Thunder
Clap now increases the time between enemies attacks by 20% for 30
sec, up from 10% for 10 sec. Rend
now deals an additional [ 8.57% of MWS * AP + 60% of MWB + 60% of
mwb ] damage, up from [ 7.14% of MWS * AP + 50% of MWB + 50% of
mwb ]. MWS
: Main Weapon Speed. Cant for the life of me work out what MWB is. Battle
Stance now increases damage done by 5% and decreases damage taken
by 5%. (Old - increases the armor penetration of all of your attacks
by 10%.) Heroic
Strike now costs 30 rage, up from 15 rage. Now instant instead of
next melee and has a 3 sec cooldown.
(특성 변경점) Bladestorm
is now a Tier 7 talent, down from Tier 11. Now strikes all nearby
targets instead of 4 targets. You can now be disarmed while under
the effect of Bladestorm. Wrecking
Crew is now a Tier 6 and 2 Ranks talent, down from Tier 10 and 5
Ranks. Revamped to - Your Mortal Strike critical hits have a 50/100%
chance to Enrage you, increasing all damage caused by 5/10% for
12 sec. Sudden
Death is now a Tier 5 and 2 Ranks talent, down from Tier 9 and 3
Ranks. Your melee hits now have a 3/6% chance to reset the cooldown
of Colossus Smash, and you keep 5/10 rage after using Execute. Blood
Frenzy is now a Tier 4 talent, down from Tier 9. No longer increases
melee attack speed. Now also increases bleed damage by 30%. In addition,
your autoattacks have a 5/10% chance to generate 20 additional rage. Juggernaut
is now a Tier 5 talent, down from Tier 8. Second
Wind is now a Tier 2 talent, down from Tier 7. Mortal
Strike is now a primary spell of the Arms tree. Improved
Slam is now a Tier 4 talent, down from Tier 7. Now also increases
Slam`s damage by 10/20%. Improved
Hamstring is now a Tier 3 and 2 Ranks talent, down from Tier 6 and
3 Ranks. Revamped - When reapplying Hamstring, you immobilize the
target for 5 sec. This effect cannot occur more than once every
60/30 sec. Sweeping
Strikes now lasts 10 sec instead of affecting your next 5 melee
attacks. Cooldown increased from 30 sec to 1 min. Taste
for Blood is now a Tier 3 talent, down from Tier 4. Now also increases
your Overpower critical strike chance by 20/40/60%. Drums
of War *New* (Tier 2) - Reduces the rage cost of your Shield Bash,
Pummel, and any shouts which cost rage by 50/100%. Impale
now only affects Mortal Strike, Slam, and Overpower. Deep
Wounds is now a Tier 2 talent, down from Tier 3. Tactical
Mastery is now a 2 Ranks talent, down from 3 Ranks. No longer increases
the threat generated by Bloodthirst and Mortal Strike in Defensive
Stance. Now allows you to reatin 25/50 rage when you change stances,
up from 5/10.
(신규 특성) Throwdown
- Knocks the target to the ground and stuns it for 5 sec. 15 Rage,
5 yd range, Instant, 45 sec cooldown Lambs
to the Slaughter - After dealing a Mortal Strike, your next Execute,
Overpower or Mortal Strike will cause 10/20/30% more damage. Deadly
Calm - For the next 10 sec, none of your abilities cost rage, but
you continue to generate rage. Cannot be used during Inner Rage.Instant,
2 min cooldown War
Academy - Increases the damage of Heroic Strike, Cleave, Victory
Rush and Slam by 5/10/15%. Field
Dressing - Increases all healing received by 3/6%, and the effectiveness
of your self-healing abilities by an additional 10/20%. Blitz
- Your Charge generates 5/10 additional rage and stuns an additional
1/2 nearby targets.
(삭제되는 특성) Endless
Rage has been removed from the tree. Improved
Mortal Strike has been removed from the tree. Unrelenting
Assault has been removed from the tree. Strength
of Arms has been removed from the tree. Weapon
Mastery has been removed from the tree. Trauma
has been removed from the tree. Poleaxe
Specialization has been removed from the tree. Mace
Specialization has been removed from the tree. Sword
Specialization has been removed from the tree. Two-Handed
Weapon Specialization has been removed from the tree. Improved
Overpower has been removed from the tree. Improved
Charge has been removed from the tree. Iron
Will has been removed from the tree. Improved
Heroic Strike has been removed from the tree. Deflection
has been removed from the tree. Improved
Rend has been removed from the tree.
(전문화 스킬) Bloodthirst
is now a primary spell trained at level 10. Now restores 0.5% of
max health, down from 1%. Now has a 3 sec cooldown, down from 4
sec. Dual
Wield Specialization (Passive) - Allows you to equip one-hand and
off-hand weapons in your off-hand. Increases your damage by 10%
while dual-wielding and the damage of your off-hand attacks by an
additional 25%. Precision
(Passive) - Increases your chance to hit with your attacks by 3%. Unshackled
Fury (Mastery) - Increases the benefit of abilities that cause or
require you to be enraged by 25%. Each point of Mastery increases
enrage effects by an additional 3.13%.
(일반) Commanding
Shout now increases Stamina instead of maximum health, now also
generates 20 rage. No longer costs rage, 1 min cooldown. Execute
now scales from 25% of AP, up from 20%. Now consumes up to 20 additional
rage, down from 30. Now costs 10 rage, down from 15. Whirlwind
now affects all enemies within 8 yards instead of 4 and causes 50%
weapon damage instead of 100%. Berserker
Stance now increases damage done by 10%. (Old - Critical hit chance
is increased by 3% and all damage taken is increased by 5%.) Slam
now costs 20 Rage, up from 15 Rage. Cleave
now scales from 45% of AP instead of weapon damage. Costs 30 rage,
up from 20 Rage. Instant attack instead of Next Melee. 3 sec cooldown. Demoralizing
Shout now reduces the Physical damage caused by all enemies within
10 yards by 10% instead of reducing their attack power. Victory
Rush now heal you for 20% of your maximum health.
(특성 변경점) Titan`s
Grip is now a Tier 7 talent, down from Tier 11. Heroic
Fury is now a Tier 4 talent, down from Tier 7. Cooldown changed
to 30 sec, down from 45 sec. Rampage
is now a Tier 4 talent, down from Tier 9. Now increases all critical
strike chance instead of just ranged and melee. Now also improves
your critical strike chance by an additional 2%. Bloodsurge
is now a Tier 5 talent, down from Tier 8. No longer procs from Heroic
Strike or Whirlwind. Proc chance changed to 10/20/30%, up from 7/13/20%.
Now lasts 10 sec, up from 5 sec. Furious
Attacks is now a Tier 5 and 1 Rank talent, down from Tier 8 and
2 Ranks. Now reduces healing done by 20% (down from 25%) and no
longer stacks. Intensify
Rage is now a Tier 5 and 2 Ranks talent, down from Tier 7 and 3
Ranks. No longer affects Bloodrage. Now reduces cooldowns by 10/20%,
down from 11/22/33%. Bloodthirst
is now a primary spell of the Fury tree. Flurry
is now a Tier 3 talent and 3 Ranks talent, down from Tier 6 and
5 Ranks. Now increases attack speed by 8/16/25%, up from 5/10/15/20/25%. Death
Wish is now a Tier 3 talent, down from Tier 5. Skirmisher
now also reduces the cooldown of Heroic Leap by 10/20 sec. Enrage
is now a Tier 3 and 3 Ranks talent, down from Tier 4 and 5 Ranks
- Your melee hits have a 3/6/9% chance to Enrage you, giving you
a 3/7/10% damage bonus for 9 sec. Improved
Cleave is now a Tier 5 and 3 Ranks talent, up from Tier 3 and 3
Ranks. Renamed to Meat Cleaver - Dealing damage with Cleave or Whirlwind
increases the damage of Cleave and Whirlwind by 5/10% for 10 sec.
This effect stacks up to 3 times. Piercing
Howl is now a Tier 2 talent, down from Tier 3. Blood
Craze now has a 10% chance to proc after taking any damage. Now
regenerates 2.5/5/7.5% of your total Health over 5 sec, up from
2/4/6% over 6 sec. Booming
Voice is now a Tier 2 talent, up from Tier 1. Now reduces the cooldown
of your Battle Shout and Commanding Shout by 15/30 sec and causes
those abilities to generate 5/10 additional Rage. Cruelty
is now a 2 Ranks talent, down from 5 Ranks. Now Increases the critical
strike chance of Bloodthirst, Mortal Strike and Shield Slam by 5/10%.
(신규 특성) Executioner
- Your Execute hits have a 50/100% chance to improve your melee
attack speed by 5% for 9 sec. This effect stacks up to 5 times. Rude
Interruption - Successfully interrupting a spell with Shield Bash
or Pummel increases your damage by 5% for 15/30 sec. Single-Minded
Fury - When you dual-wield one-handed weapons, you deal 15% additional
damage and Slam hits with both weapons. Die
by the Sword - Increases your parry chance by 100% for 4/8 sec whenver
you are brought to 20% health or less. This effect cannot occur
more often than once every 2 min. Raging
Blow - A mighty blow that deals 100% weapon damage from both melee
weapons. Can only be used while Enraged.20 Rage, 5 yd range, Instant,
6 sec cooldown Battle
Trance - Your Bloodthirst, Mortal Strike and Shield Slam hits have
a 5/10/15% chance to make your next special attack that costs more
than 5 rage consume no rage.
(삭제되는 특성) Unending
Fury has been removed from the tree. Improved
Berserker Stance has been removed from the tree. Improved
Whirlwind has been removed from the tree. Improved
Berserker Rage has been removed from the tree. Precision
has been removed from the tree. Dual
Wield Specialization has been removed from the tree. Improved
Execute has been removed from the tree. Commanding
Presence has been removed from the tree. Improved
Demoralizing Shout has been removed from the tree. Unbridled
Wrath has been removed from the tree. Armored
to the Teeth has been removed from the tree.
(전문화 스킬) Shield
Slam is now a primary spell trained at level 10. Now scales from
Attack Power instead of Shield Block Value. Sentinel
(Passive) - Increases your total Stamina by 15% and your block chance
by 15%. You also generate 50% additional rage from attacking targets
that are not targeting you. Vengeance
(Passive) - Each time you take damage, you gain 5% of the damage
taken as attack power, up to a maximum of 10% of your health. Critical
Block (Mastery) - Increases your chance to block by 10% and your
chance to critically block by 10%. Each point of Mastery increases
your block and critical block chances by an additional 1.25%.
(일반) Intervene
no longer has a 8 yards minimum range, maximum range remains 25
yards. Shield
Wall now reduces damage taken by 40%, down from 60%. Shield
Block now costs 10 Rage, no longer increases shield block value
(stat is gone in 4.0). Bloodrage
is gone, replaced by rage generation on shouts. Defensive
Stance no longer increases damage caused by 5%. Sunder
Armor can now be reapplied up to 3 times, down from 5 times.
(특성 변경점) Shockwave
is now a Tier 7 talent, down from Tier 11. Sword
and Board is now a Tier 6 talent, down from Tier 10. Warbringer
is now a Tier 3 talent, down from Tier 9. Devastate
is now a Tier 4 talent, down from Tier 9. Now deals 150% weapon
damage (up from 120%) plus 336 (up from 58) damage for each application
of Sunder Armor on the target. Sunder Armor now stacks up to 3 times,
down from 5 times. Safeguard
is now a Tier 6 talent, down from Tier 8. Improved
Defensive Stance is now a Tier 3 talent, down from Tier 7. Renamed
to Bastion of Defense. Now also reduces the chance you`ll be critically
hit by melee attacks by 3/6% while in Defensive Stance. No longer
reduces spell damage. Now has a 10/20% (down from 50/100%) chance
to proc on Block/Dodge/Parry. Vigilance
is now a Tier 5 talent, down from Tier 7. Now also causes you to
gain Vengeance as if 20% of the damage was done to you. Concussion
Blow is now a Tier 3 talent, down from Tier 5. Gag
Order is now a Tier 5 talent, down from Tier 2. Now also lowers
the cooldown on Heroic Throw by 15/30 sec. Improved
Revenge is now a Tier 4 talent, up from Tier 3. Shield
Mastery is now a Tier 2 talent, down from Tier 3. No longer increases
your block value. Now also reduces the cooldown of Shield Wall by
60/120 sec and your Spell Reflect by 1/2 sec. Toughness
is now a Tier 1 and 3 Ranks talent, down from Tier 3 and 5 Ranks.
No longer reduces the duration of movement slowing effects, now
increases armor value from items by 3/6/10%. (Up from 2/4/6/8/10%) Incite
is now a Tier 1 talent, down from Tier 2. No longer increases the
critical strike chance of Thunder Clap or Cleave. Now also gives
your Heroic Strike criticals a 100% chance to cause the next Heroic
Strike to also be a critical strike. These guaranteed criticals
cannot re-trigger the Incite effect. Shield
Specialization is now a Tier 2 talent, up from Tier 1. No longer
increases your chance to block with your shield. Now generates 5/10/15
extra rage when you block an attack instead of 20/40/60% chance
to generate 5 rage when a block, dodge, or parry occurs. Now also
generates 20/40/60 extra rage when you Spell Reflect a magic attack.
(신규 특성) Thunderstruck
- Improves the damage of your Rend, Cleave and Thunder Clap by 6%.
In addition, your Thunder Clap improves the damage of your next
Shockwave by 10%. Stacks up to 3 times. Heavy
Repercussions - While your Shield Block is active, your Shield Slam
hits for an additional 100% damage. Impending
Victory - Using Devastate on a target with 20% or less health has
a 50% chance to allow the use of Victory Rush but that Victory Rush
only heals for 5% of your health. Hold
the Line - Improves your critical strike and critical block chance
by 10% for 10 sec following a successful parry. Blood
and Thunder - When you Thunder Clap a target affected by your Rend,
you have a 100% chance to affect every target with Rend.
(삭제되는 특성) Damage
Shield has been removed from the tree. Critical
Block has been removed from the tree. Vitality
has been removed from the tree. Focused
Rage has been removed from the tree. One-Handed
Weapon Specialization has been removed from the tree. Improved
Disciplines has been removed from the tree. Improved
Spell Reflection has been removed from the tree. Anticipation
has been removed from the tree. Improved
Bloodrage has been removed from the tree. Improved
Disarm has been removed from the tree. Puncture
has been removed from the tree. Improved
Thunder Clap has been removed from the tree. 글_게임메카 윤 용 기자 (순찰대원, lycnis@gamemeca.com) |
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