[와우(WOW) > 메카리포트 > 정보] 대격변을 대비하는 4.0.1 정규 업데이트가, 금주 내로 국내 서버에 적용될 계획입니다. 전혀 새로운 시스템으로 거듭난 직업별 스킬과 특성 변경점을 모아 정리하였습니다. 원문의 소스는 해외 팬사이트인 MMO-Champions를 참고하였으며, 번역의 과정에서 오역 및 오타가 있을 수 있으니 댓글로 제보해 주시면 수정토록 하겠습니다.
Cobra
Shot - Deals weapon damage plus [ 8.6% of RAP + 248.58 ] in the
form of Nature damage and increases the duration of your Serpent
Sting on the target by 6 sec. Generates 9 Focus. / 40 yd range,
1.5 sec cast Aspect
of the Fox - The hunter takes on the aspects of a fox, allowing
you to shoot Steady Shot and Cobra Shot while moving and causing
you to gain 2 Focus ( One with Nature : 3/4/5 ) whenever you receive
a melee attack. / Instant, 1 sec cooldown Camouflage
- You camouflage, blending into into your surroundings, causing
you and your pet to be untargetable by ranged attacks, reduces the
range at which enemy creatures can detect you, and providing stealth
while stationary. You can lay traps while camouflaged, but any damage
done by you or your pet will cancel the effect. Cannot be cast while
in combat. Lasts for 1 min. / 20 Focus, Instant, 1 min cooldown
(전문화 스킬) Intimidation
- Command your pet to intimidate the target, causing a high amount
of threat and stunning the target for 3 sec. Lasts 15 sec. / 100
yd range, Instant, 1 min cooldown Animal
Handler (Passive) - Attack Power increased by 15%. Master
of Beasts (Mastery) - Increases the damage done by your pets by
13.6%. Each point of Mastery increases pet damage by an additional
1.7%.
(일반 스킬) Aspect
of the Monkey has been removed from the tree. Aspect
of the Dragonhawk is gone. (Aspect of the Hawk replaces it at high
levels) Aspect
of the Beast has been removed from the tree. Aspect
of the Viper has been removed from the tree. Kill
Command has been revamped - Give the command to kill, causing your
pet to instantly inflict [ 35% of RAP + 772.27 ] damage to its target.
Your Pet`s happiness increases the damage done. The pet must be
in combat and within 5 yards of the target to Kill Command. 40 Focus,
Instant, 6 sec cooldown Aspect
of the Wild now increases Nature resistance by [ Level 1-70 : (Level)
/ Level 71-80 : (Level + 5 * (Level - 70)) / Level 81 or above :
(Level + 5 * (Level - 70) + 7 * (Level - 80)) ] 1-70레벨:
레벨만큼 Scare
Beast now costs 25 Focus. Mend
Pet is now free to cast. Heals your pet for 25% of its total health
over 10 sec. Tame
Beast no longer reduces your armor while taming. Revive
Pet now costs 35 Focus. Master`s
Call is now a baseline skill - Your pet attempts to remove all root
and movement impairing effects from itself and its target, and causes
your pet and its target to be immune to all such effects for 4 sec.
25 yd range, Instant, 1 min cooldown Widow
Venom *New* - A venemous shot that reduces the effectiveness of
any healing taken by 25% for 30 sec.
(특성 변경점) Beast
Mastery is now a Tier 7 talent, down from Tier 11. Kindred
Spirits is now a Tier 6 and 2 Ranks talent, down from Tier 10 and
5 Ranks. Revamped - Increases you and your pets maximum focus by
5/10. Longevity
is now a Tier 4 talent, down from Tier 9. The
Beast Within is now a Tier 6 talent, down from Tier 9. Crowd control
immunity removed. Cobra
Strikes is now a Tier 3 talent, down from Tier 9. You have a 5/10/15%
chance when you hit with Arcane Shot to cause your pet`s next 2
Basic Attacks to critically hit. Invigoration
is now a Tier 6 talent, down from Tier 8. Now regenerates 3/6 focus
when your pet scores a critical hit with a Basic Attack. Ferocious
Inspiration is now a Tier 5 and 1 Rank talent, down from Tier 7
and 3 Ranks and no longer increases the damage dealt by Arcane Shot
and Steady shot - All party and raid members have all damage increased
by 3% within 100 yards of your pet. Bestial
Wrath now causes 20% additional damage, down from 50%. No longer
has a Mana/Focus cost. Frenzy
is now a Tier 2 and 3 Points talent, down from Tier 6 and 5 Points.
Changed to a stacking effect - Your pet gains 6% attack speed after
attacking with a Basic Attack, lasting for 10 sec and stacking up
to 5 times. Spirit
Bond is now a Tier 2 talent, down from Tier 5. Intimidation
is now a primary spell of the Beast Mastery tree. Bestial
Discipline is now a Tier 1 talent and 3 Ranks, down from Tier 5
and 2 Ranks. Now increases the Focus regeneration of your pets by
10/20/30%. (Down from 50/100%) Improved
Mend Pet is now a Tier 2 talent, down from Tier 4. No longer reduces
the cost of your Mend Pet spell (it`s free now). Pathfinding
is now a Tier 2 talent, down from Tier 3.
(신규 특성) Improved Kill Command - Increases the critical
strike chance of your Kill Command by 5/10%. Crouching Tiger, Hidden Chimera - Whenever you
are hit by a melee attack, the cooldown of your Disengage is instantly
reduced by 2/4 sec. Whenever you are hit by a ranged attack or spell,
the cooldown of your Deterrence is instantly reduced by 4/8 sec.
These effects have a 2 sec cooldown. Killing Streak - When you score two Kill Command
critical hits in a row, your third will deal 10/20% more damage
and have its cost reduced by 10 focus. Fervor - Instantly restores 50 Focus to you
and your pet. / Instant, 2 min cooldown Focus Fire - Consumes your Pets Frenzy effect,
restoring 4 Focus to your pet and increasing your ranged haste by
3% for each Frenzy stack consumed. Lasts for 15 sec. / Instant,
15 sec cooldown One with Nature - Increases the attack power
bonus of your Aspect of the Hawk by 10/20/30%, and increases the
amount of focus restored by your Aspect of the Fox by 1/2/3.
(삭제되는 특성) Serpent`s
Swiftness has been removed from the tree. Catlike
Reflexes has been removed from the tree. Animal
Handler has been removed from the tree. Ferocity
has been removed from the tree. Aspect
Mastery has been removed from the tree. Unleashed
Fury has been removed from the tree. Focused
Fire has been removed from the tree. Improved
Aspect of the Monkey has been removed from the tree. Thick
Hide has been removed from the tree. Improved
Revive Pet has been removed from the tree. Improved
Aspect of the Hawk has been removed from the tree. Endurance
Training has been removed from the tree.
(전문화 스킬) Aimed
Shot now deals [ 31% of RAP + 776 ] damage. No longer reduces healing.
Now has a 3 sec cast time. 50 Focus, 40 yd range. Artisan
Quiver (Passive) - Ranged auto-attack damage increased by 15%. Wild
Quiver (Mastery) - Grants a 14.4% chance for your ranged attacks
to also instantly fire an additional ranged shot for 100% normal
damage. Each point of Mastery increases the chance by an additional
1.8%.
(일반 스킬) Kill
Shot now deals 150% weapon damage plus [ 30% of RAP + 362 ], down
from 200% weapon damage plus [ 40% of RAP + 410 ]. No longer has
a Mana/Focus cost. Cooldown reduced from 15 sec to 10 sec. Volley
is gone. Tranquilizing
Shot now costs 35 Focus and no longer has a cooldown. Steady
Shot no longer causes additional damage against Dazed targets. Now
generates 9 Focus. Max range increased to 40 yards, up from 35 yards. Flare
now has a 40 yards range, up from 30 yards. Rapid
Fire no longer has a Mana/Focus cost. Multi-Shot
has been revamped - Fires several missiles, hitting your current
target and all enemies within 8 yards of that target for 55% of
weapon damage. 40 Focus, 5-35 yd range, Instant Distracting
Shot no longer has a Mana/Focus cost. Concussive
Shot no longer has a Mana/Focus cost. Now has a 40 yards range,
up from 35 yards. Now has a 5 sec cooldown. Arcane
Shot now causes weapon damage plus [ 4% of RAP + 252 ] arcane damage,
up from [ 15% of RAP + 15 ] Arcane damage. Now costs 25 Focus, range
increased to 40 yards, up from 35 yards. Cooldown removed. Hunter`s
Mark no longer has a Mana/Focus cost. Auto
Shot now has a 40 yards range, up from 35 yards. No longer increases
ranged attack speed by 15%. Serpent
Sting is now a Survival skill. Viper
Sting is gone. Scorpid
Sting has been removed from the tree.
(특성 변경점) Chimera
Shot is now a Tier 7 talent, down from Tier 11. No longer affects
Viper Sting or Scorpid Sting (removed from the game). Now deals
weapon damage plus [ 24% of RAP + 401 ], up from 125% of weapon
damage. Now refreshes the duration of Serpent Sting and heal you
for 5% of your total health. 50 Focus, 40 yd range, Instant, 10
sec cooldown Marked
for Death is now a Tier 6 and 2 Ranks talent, down from Tier 10
and 5 Ranks. Revamped - Your Arcane Shot and Chimera Shot have a
50/100% chance to automatically apply the Marked for Death effect.
Marked for Death is the same as Hunter`s Mark, but undispellable,
does not restrict stealth or invisibility and lasts 15 sec. Silencing
Shot is now a Tier 3 talent, down from Tier 9. No longer deals damage.
No longer has a Mana/Focus cost. Improved
Steady Shot is now a Tier 2 talent, down from Tier 9. Revamped -
When you Steady Shot twice in a row, your ranged attack speed will
be increased by 5/10/15% for 8 sec. Master
Marksman is now a Tier 5 and 3 Ranks talent, down from Tier 8 and
5 Ranks. Revamped - You have a 20/40/60% chance when you Steady
Shot to gain the Master Marksman effect, lasting 30 sec. After reaching
5 stacks, your next Aimed Shot`s cast time and focus cost are reduced
by 100% for 10 sec. Rapid
Recuperation is now a Tier 5 talent, down from Tier 8. Updated for
Focus - You gain 12 focus every 3 sec while under the effect of
Rapid Fire, and you gain 50 focus instantly when you gain Rapid
Killing. Piercing
Shots is now a Tier 3 talent, down from Tier 7. Trueshot
Aura is now a Tier 4 talent, down from Tier 7. Concussive
Barrage is now a Tier 3 talent, down from Tier 5. Readiness
now also affects Bestial Wrath. Efficiency
is now a Tier 1 and 3 Ranks talent, down from Tier 4 and 5 Ranks.
Now educes the focus cost of your Arcane Shot by 1/2/3, and your
Explosive Shot and Chimera Shot by 2/4/6. Go
for the Throat now procs from auto-shot critical hits, and generates
5/10 Focus. (Down from 25/50 Focus) Rapid
Killing now affects Steady Shot and Cobra Shot. No longer affects
Arcane Shot or Chimera Shot. Careful
Aim is now a 2 Ranks talent, down from 3 Ranks. No longer increases
AP from Intellect and has been revamped - Increases the critical
strike chance of your Steady Shot, Cobra Shot and Aimed Shot by
30/60% on targets who are above 80% health.
(신규 특성) Bombardment
- When you critically hit with your Multi-Shot your next Multi-Shot`s
focus cost will be reduced by 25/50%. Posthaste
- Reduces the cooldown of your Rapid Fire by 1/2 min, and your movement
speed is increased by 15/30% for 4 sec after you use Disengage. Termination
- Your Steady Shot and Cobra Shot abilities grant an additional
3/6 Focus when dealt on targets at or below 25% health. Resistance
is Futile - When your marked target attempts to run, flee or move,
you have a 4/8% chance to cause your next Kill Command on the marked
target within 8 sec to refund the focus cost. Sic
`Em! - When you critically hit with your Arcane Shot, Aimed Shot
or Explosive Shot the focus cost of your Pet`s next basic attack
is reduced by 50/100% for 12 sec.
(삭제되는 특성) Wild
Quiver is gone. (Reintroduced as Mastery) Improved
Barrage has been removed from the tree. Combat
Experience has been removed from the tree. Ranged
Weapon Specialization has been removed from the tree. Barrage
has been removed from the tree. Improved
Stings has been removed from the tree. Improved
Arcane Shot has been removed from the tree. Improved
Hunter`s Mark is gone Mortal
Shots has been removed from the tree. Improved
Concussive Shot has been removed from the tree. Focused
Aim has been removed from the tree. Lethal
Shots has been removed from the tree.
(전문화 스킬) Explosive
Shot - You fire an explosive charge into the enemy target, dealing
[ 15% of RAP + 463 ] - [ 15% of RAP + 559 ] Fire damage. The charge
will blast the target every second for an additional 2 sec. / 50
Focus, 40 yd range, Instant, 6 sec cooldown Into
the Wilderness (Passive) - Agility increased by 15%. Essence
of the Viper (Mastery) - Increases all elemental damage you deal
by 8%. Each point of Mastery increases elemental damage by an additional
1%.
(일반 스킬) Misdirection
is no longer permanent, and fades after 30 sec. No longer has a
Mana/Focus cost. Snake
Trap, Ice Trap, Explosive Trap now lasts 1 min, up from 30 sec. Freezing
Trap now prevents all action for up to 20 sec (up from 10 sec).
No longer has a Mana/Focus cost. Feign
Death no longer has a Mana/Focus cost. Mongoose
Bite has been removed from the tree. Wing
Clip no longer has a Mana/Focus cost. Raptor
Strike is now Instant instead of Next Melee. No longer has a Mana/Focus
cost. Now has a 6 sec cooldown. Trap
Launcher is now a baseline skill. When used, your next Trap can
be launched to a target location within 40 yards. Lasts for 15 sec.
20 Focus, Instant Deterrence
now has a 2 min cooldown, up from 1.5 min. Scatter
Shot is now a baseline skill. Serpent
Sting has been moved to Survival. Now scales from 40% of your Ranged
Attack Power, up from 20%.
(특성 변경점) Hunting
Party is now a Tier 5 and 1 Rank talent, down from Tier 10 and 3
Ranks. Replenishment effect removed. Now Increases your total Agility
by an additional 10%, and increases the Ranged and Melee Attack
Speed of all party and raid members by 10%. Point
of No Escape is now a Tier 2 talent, down from Tier 9. Black
Arrow is now a Tier 7 talent, down from Tier 9. No longer increases
all damage done by you to the target. Now scales from 12% of Ranged
Attack Power, up from 10%. Now shares a cooldown with Fire trap
spells only. Range increased from 35 to 40 yards. Costs 35 Focus. Sniper
Training is now a Tier 6 talent, down from Tier 9. No longer affects
Aimed Shot, Black Arrow, or Explosive Shot. Now affects Cobra Shot. Noxious
Stings is now a Tier 5 and 2 Ranks talent, down from Tier 8 and
3 Ranks. Increases your damage done on targets afflicted by your
Serpent Sting by 5/10% (up from 1/2%). Increases your damage done
on targets afflicted by your Serpent Sting by 5%. If Wyvern Sting
is dispelled, the dispeller is also afflicted by Wyvern Sting lasting
25/50% (up from 16/25/50%) of the duration remaining. Wyvern
Sting now costs 10 Focus. Thrill
of the Hunt is now a Tier 3 talent, down from Tier 7. You have a
5/10/15% chance when you Arcane Shot, Explosive Shot or Black Arrow
you instantly regain 40% of the base focus cost of the shot. Resourcefulness
is now a Tier 4 talent, down from Tier 6. No longer reduces the
mana cost of all traps, melee abilities and Black Arrow. Hunter
vs. Wild is now a Tier 1 talent, down from Tier 5. No longer increases
you and your pet`s attack power. Now increases stamina by 4/7/10%. Counterattack
is now a Tier 3 talent, down from Tier 5. No longer has a Mana/Focus
cost. T.N.T.
is now a 2 Ranks talent, down from 3 Ranks. Revamped - When you
deal periodic damage with your Immolation Trap, Explosive Trap or
Black Arrow you have a 6/12% chance to trigger Lock and Load. Lock
and Load is now a Tier 3 and 2 Ranks talent, down from Tier 4 and
3 Ranks. Now procs from Freezing Trap and Ice Trap only. Now has
a 50/100% chance to cause your next 2 Arcane Shot or Explosive shot
to cost no focus and trigger no cooldown. Survival
Tactics is now a Tier 2 talent, down from Tier 3. Entrapment
is now a 2 Ranks talent, down from 3 Ranks. Now entraps the targets
for 2/4 sec, up from 2/3/4 sec.
(신규 특성) Pathing
- Increases ranged haste by 1/2/3%. Serpent
Spread - Targets hit by your Multi-Shot are also afflicted by your
Serpent Sting equal to 6/9 sec of its total duration. Toxicology
- Increases the periodic critical damage of your Serpent Sting and
Black Arrow by 50/100%. Mirrored
Blades - When attacked by a spell while in Deterrence, you have
a 50/100% chance to reflect it back at the attacker. Improved
Serpent Sting - Your Serpent Sting also does instant damage equal
to 15/30% of its total periodic effect.
(삭제되는 특성) Master
Tactician has been removed from the tree. Expose
Weakness has been removed from the tree. Lightning
Reflexes has been removed from the tree. Killer
Instinct has been removed from the tree. Survivalist
has been removed from the tree. Scatter
Shot is gone. Now a baseline skill. Deflection
has been removed from the tree. Surefooted
has been removed from the tree. Survival
Instincts has been removed from the tree. Improved
Tracking has been removed from the tree. Hawk
Eye has been removed from the tree. Savage
Strikes has been removed from the tree. 글: 게임메카 이선화 기자(Sihon, sihon@gamemeca.com) |
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