[와우(WOW) > 메카리포트 > 정보] 대격변을 대비하는 4.0.1 정규 업데이트가, 금주 내로 국내 서버에 적용될 계획입니다. 전혀 새로운 시스템으로 거듭난 직업별 스킬과 특성 변경점을 모아 정리하였습니다. 원문의 소스는 해외 팬사이트인 MMO-Champions를 참고하였으며, 번역의 과정에서 오역 및 오타가 있을 수 있으니 댓글로 제보해 주시면 수정토록 하겠습니다.
Thrash
- Deals [ 19% of AP + 272 ] damage, and causes all targets within
8 yards to bleed for [ 3% of AP + 170 ] damage over 6 sec. / 25
Rage, 8 yd range, Instant, 6 sec cooldown Stampeding
Roar - The druid roars, increasing all nearby friendly players movement
speed within 10 yards by 40% for 6 sec. / 30 Energy, Instant, 2
min cooldown Stampeding
Roar - The druid roars, increasing all nearby friendly players movement
speed within 10 yards by 40% for 6 sec. / 15 Rage, Instant, 2 min
cooldown Wild
Mushroom - Grow a magical Mushroom with 5 Health at the target location.
After 6 sec, the Mushroom will become invisible. When detonated
by the Druid, all Mushrooms will explode dealing 1164.88 to 1409.44
damage to all nearby enemies within 3 yards. Only 3 Mushrooms can
be placed at one time. Use Wild Mushroom: Detonate to detonate all
Mushrooms. / 11% of base mana, 40 yd range, 0.5 sec cast Wild
Mushroom: Detonate - Detonates all of your Wild Mushrooms, dealing
1164.88 to 1409.44 damage to all nearby targets within yards. /
40 yd range, Instant, 10 sec cooldown
(전문화 스킬) Starsurge
- You fuse the power of the moon and sun, launching a devastating
blast of energy at the target. Causes 1272.16 to 1756.79 Spellstorm
damage to the target and generates 15 Lunar or Solar energy, whichever
is more beneficial to you. 11% of base mana, 40 yd range, 2 sec
cast, 15 sec cooldown Moonfury
(Passive) - Arcane and Nature spell damage increased by 25%. Increases
the critical strike damage bonus of your Wrath, Moonfire, Starfire,
Insect Swarm and Starfall spells by 100%. Total
Eclipse (Mastery) - Increases the bonus damage from Eclipse by 12%.
Each point of Mastery increases the bonus by an additional 1.5%. (일반 스킬) Cyclone
is now a 2 sec cast, up from 1.5 sec Innervate
now regenerates mana equal to 20% of the caster`s maximum mana pool
(Old - Regenerates 225% of the caster`s base mana pool) Soothe
no longer reduces the range at which beasts attack, now dispels
all enrage effects. Starfire
now has a 40 yards range, up from 30 yards. Faerie
Fire no longer decreases the armor of the target by 5%, now decreases
by 4% and stacks up to 3 times; range increased to 35 yd from 30
yd. Hibernate
now causes the target to sleep for up to 40 sec, up from 20 sec. Entangling
Roots now lasts 30 sec, up from 12 sec; range increased to 35 yards,
up from 30 yards; 2 sec cast, up from 1.5 sec. (Tree of Life: becomes
instant cast, damage increased by 200%.) Thorns
now lasts 20 sec, down from 10 minutes; costs 36% of base mana,
up from 17%; has a 45 second cooldown, up from 0; and deals [ 42.1%
of Spell Power + 446.94 ] or [ 42.1% of AP + 446.94 ] damage depending
on the highest. Moonfire
DoT lasts 12 sec, up from 9 sec; 40 yd range, up from 30 yd. Wrath
now costs 14% of base mana, up from 8%; range increased to 40 yd
from 30 yd; cast time increased to 2.5 sec, up from 1.5 sec. (Tree
of Life: cast time reduced by 50%, damage increased by 30%.) Insect
Swarm is no longer a talent and is now a skill trained at level
20. Starfall
is now a Tier 7 talent, down from Tier 11. Now affects targets within
40 yards of the caster, up from 30 yds. No longer causes splash
damage around the enemy targets. Earth
and Moon is now a Tier 5 talent with 1 rank, down from Tier 10 with
3 ranks. Now increases spell damage taken by 8%, down from 4/9/13%;
increases personal spell damage by 2%, down from 2/4/6%. Typhoon
is now a Tier 3 talent, down from Tier 9. Now costs 32% of base
mana, up from 25%. Force
of Nature is now a Tier 5 talent, down from Tier 9. Now has a 40
yard range, up from 30 yd. Gale
Winds is now a Tier 4 talent, down from Tier 9. Owlkin
Frenzy is now a Tier 4 talent, down from Tier 8. Moonkin
Form is now a Tier 3 talent, down from Tier 7. No longer has a chance
to regenerate mana on spell crits or reduces damage taken while
stunned. Now increases Arcane and Nature spell damage by 10%. Now
increases armor contribution from items by 120%, down from 370%.
No longer increases spell critical chance of party/raid members,
now instead grants 5% spell haste to all nearby friendly and raid
targets. Dreamstate
is now a Tier 5 talent with 2 ranks, down from Tier 6 with 3 ranks.
No longer provides constant mana regeneration, now causes innervate
to regain an additional 15/30% of mana when cast on yourself. Balance
of Power is now a Tier 2 talent, down from Tier 6. No longer reduces
damage taken from spells, now increases nature and arcane spell
damage by 1/2%. Now increases spell hit rating by 50/100% of Spirit,
changed from 2/4%. Nature`s
Grace is now a Tier 1 talent, down from Tier 3. No longer increases
spell casting speed after spell criticals, now gives 5/10/15% spell
haste for 15 sec. after casting Moonfire or Insect Swarm. 1 minute
cooldown, resets on Lunar or Solar Eclipse. Moonglow
now reduces the mana cost of all damage and healing spells by 3/6/9%. Nature`s
Majesty is now a Tier 1 talent, down from Tier 2. Now increases
critical strike chance with all spells by 2/4%. Starlight
Wrath now has 3 ranks, down from 5. Now reduces cast time of Wrath
and Starfire by 0.15/0.25/0.5 sec, changed from 0.1/0.2/0.3/0.4/0.5
sec. Genesis
is now a Tier 2 talent with 3 ranks, up from a Tier 1 talent with
5 ranks. No longer increases damage done by periodic spells, now
increases the duration of Moonfire and Insect Swarm by 2/4/6 sec.
Now increases healing done by periodic spells by 2/4/6%, up from
1/2/3/4/5%. Now also increases healing done by Swiftmend. Lunar Shower
- When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases
the direct damage done by your Moonfire by 15/30/45%, and reduces
the mana cost by 10/20/30%. This effect is refreshed and amplified
when you move, stacking up to 3 times. Effect lasts for 3 sec. Fungal Growth
- When your Treants die or your Wild Mushrooms are triggered, you
spawn a Fungal Growth at its wake covering the area within 8 yards,
slowing all enemy targets by 25/50%. Lasts 10 sec. Sunfire - While
in Solar Eclipse, your Moonfire spell will morph into Sunfire. Euphoria -
While not in an Eclipse state, you have a 12/24% chance to double
the Solar or Lunar energy generated by your Wrath or Starfire when
they deal damage. When you reach a Solar or Lunar eclipse, you instantly
are restored 6/12% of your total mana. Shooting Stars
- You have a 2/4% chance when you deal damage with your Moonfire
or Insect Swarm to instantly reset the cooldown of your Starsurge
and reduce its cast time by 100%. Lasts 8 sec. Wrath of Cenarius
has been removed from the tree. Improved Moonkin
Form has been removed from the tree. Improved Faerie
Fire has been removed from the tree. Moonfury has
been removed from the tree. Lunar Guidance
has been removed from the tree. Insect Swarm
is now a trained spell. Improved Insect
Swarm has been removed from the tree. Vengeance has
been removed from the tree. Celestial Focus
has been removed from the tree. Brambles has
been removed from the tree. Nature`s Splendor
has been removed from the tree. Nature`s Reach
has been removed from the tree. Improved Moonfire
has been removed from the tree.
(전문화 스킬) Mangle
is now a primary spell trained at level 10. Mangle (Bear) now deals
230% normal damage, up from 115% and costs 15 rage, down from 20
rage. Mangle (Cat) now deals 230% normal damage, up from 200% and
costs 35 energy, down from 45 energy. Aggression
(Passive) - Increases your attack power by 25%. Feral
Instinct (Passive) - Reduces the chance enemies have to detect you
while Prowling. Vengeance
(Passive) - Each time you take damage while in Bear Form, you gain
5% of the damage taken as attack power, up to a maximum of 10% of
your health. Savage
Defender (Mastery) - Increases the damage absorbed by your Savage
Defense ability by 32%. Each point of Mastery increases the absorb
by an additional 4%. Razor
Claws (Mastery) - Increases the damage done by your bleed abilities
by 25.04%. Each point of Mastery increases bleed damage by an additional
3.13%.
(일반 스킬) Savage Roar
no longer increases all physical damage done, now increases autoattack
damage only. Swipe (Cat)
now deals 215% weapon damage, down from 250% weapon damage; costs
45 energy, down from 50 energy. Swift Flight
Form now costs 8% of base mana, down from 13%. Flight Form
now costs 8% of base mana, down from 13% Aquatic Form
now costs 8% of base mana, down from 13%. Travel Form
now costs 8% of base mana, down from 13%. Lacerate now
stacks up to 3 times, down from 5 times. Maim no longer
interrupts non-player spellcasting. Savage Defense
now has a 50% chance to activate on a critical strike, down from
100%; reduces damage taken from the next physical attack by 65%
of AP, up from 25%. Frenzied Regeneration
now additionally increases max health by 30% and increases health
to 30% if below that value. Ferocious Bite
now consumes up to 35 additional energy to deal up to 100% more
damage, up from 30 energy at a conversion rate. (Feral Aggression:
Increases damage by 5/10%.) Ravage now
causes 550% damage, up from 385%. Cower now reduces
threat by 10%. Dash now increases
movement speed by 70%, up from 50%. Rake now costs
35 energy, down from 40 energy. Tiger`s Fury
now increases physical damage done by 15%, up from 80. Shred now costs
40 energy, down from 60 energy. Cat Form now
costs 5% of base mana, down from 35%. Claw now costs
40 energy, down from 45 energy. Rip DoT now
lasts 16 seconds, up from 12 sec. Faerie Fire
(Feral) no longer decreases the target`s armor by 5%, now decreases
the target`s armor by 4% and stacks up to 3 times. Swipe (Bear)
now costs 30 rage, up from 20 rage and has a 6 second cooldown,
up from 0 sec. Bash no longer
interrupts non-player spellcasting and now stuns the target for
4 sec, up from 2 sec. Enrage no longer
reduces base armor, now increases physical damage taken by 10%. Bear Form now
costs 5% of base mana, down from 35%. Now increases armor contribution
of cloth and leather items by 65% (before LVL 40) / 120% (after
LVL 40), down from 180/370%. Now causes agility to increase attack
power. Demoralizing
Roar no longer decreases nearby enemies` attack power, now reduces
the physical damage done by 10%. Maul no longer
occurs on next melee attack, now is an instant attack with a 3 sec
cooldown and costs 30 rage, up from 15 rage. Skull Bash
has been added in both Cat and Bear forms - You charge and skull
bash the target, interrupting spellcasting and preventing any spell
in that school from being cast for 5 sec. 25 Energy or 15 Rage,
13 yd range, Instant, 1 min cooldown (특성 변경점) Berserk is
now a Tier 7 talent, down from Tier 11. Now also gives your Lacerate
periodic damage has a 30% chance to refresh the cooldown of your
Mangle (Bear) ability and make it cost no rage. Rend and Tear
is now a Tier 6 and 3 Ranks talent, down from Tier 10 and 5 Ranks.
Increases damage done by Maul and Shred on bleeding targets by 7/13/20%
(up from 4/8/12/16/20%) and critical strike chance of Ferocious
Bite on bleeding targets by 8/17/25%. (Up from 5/10/15/20/25%) King of the
Jungle is now a Tier 3 talent, down from Tier 9. No longer reduces
the mana cost of Bear Form and Cat Form. Infected Wounds
is now a Tier 2 and 2 Ranks talent, down from Tier 8 and 3 Ranks.
Now also affects Ravage. Reduces movement speed of the target by
25/50% (up from 16/34/50%) and the attack speed by 10/20% (up from
7/14/20%). Leader of the
Pack is now a Tier 4 talent, down from Tier 7. Now increases all
critical strike chance of party and raid members by 5% instead of
just melee and ranged. In addition, your melee critical strikes
in Cat Form and Bear Form cause you to heal for 8% of your total
health and gain 8% of your maximum mana. This effect cannot occur
more than once every 6 sec. Natural Reaction
is now a Tier 5 and 2 Ranks talent, down from Tier 6 and 3 Ranks.
Now also reduces damage taken while in Bear Form by 6/12%, dodge
bonus while in Bear Form increased to 3/6% (up from 2/4%), generates
1/3 rage every time you dodge while in Bear Form. (Up from 1/2/3) Brutal Impact
is now a Tier 4 talent, down from Tier 5. Now decreases the cooldown
of Bash by 5/10 sec (down from 15/30 sec). Now also decreases the
cooldown of Skull Bash by 25/50 sec, and causes victims of your
Skull Bash ability to have 15/30% increased mana cost for their
spells for 10 sec. Feral Charge
is now a Tier 3 talent, down from Tier 5. No longer interrupts spell
cast for 4 sec. Nurturing Instinct
is now a Tier 4 talent, down from Tier 5. Predatory Strikes
is now a Tier 1 and 2 Ranks talent, down from Tier 4 and 3 Ranks.
Increases the critical strike chance of your Ravage by 25/50% on
targets at or above 80% health. Your finishing moves have a 10/20%
chance per combo point to make your next Nature spell with a base
casting time less than 10 sec. become an instant cast spell. Primal Fury
is now a Tier 2 talent, down from Tier 4. Feral Swiftness
is now a Tier 1 talent, down from Tier 3. Survival Instincts
is now a Tier 5 talent, up from Tier 3. now reduces all damage taken
by 60% for 12 sec instead of increasing maximum health by 30% for
20 sec. Only useable while in Bear Form or Cat Form. Cooldown increased
from 3 min to 5 min. Thick Hide
is now a Tier 3 talent, up from Tier 2. Now also increases armor
while in Bear Form by an additional 11/22/33%, and reduces the chance
you`ll be critically hit by melee attacks by 2/4/6%. Feral Aggression
is now a Tier 2 and 2 Ranks talent, up from Tier 1 and 5 Ranks.
Increases the damage caused by your Ferocious bite by 5/10% and
causes Faerie Fire (Feral) to apply 2/3 stacks of the Faerie Fire
effect when cast. (신규 특성) Fury Swipes
- When you auto-attack while in Cat form or Bear form, you have
a 5/10/15% chance to cause a Fury Swipe dealing 200% weapon damage.
This effect cannot occur more than once every 3 sec. Blood in the
Water - When you Ferocious Bite a target at or below 25% health,
you have a 100% chance to instantly refresh the duration of your
Rip on the target. Pulverize -
Deals 120% weapon damage plus additional 484.812 damage for each
of your Lacerate applications on the target, and increases your
melee critical strike chance by 3% for each Lacerate application
consumed for 10 sec. / 15 Rage, 5 yd range, Instant Primal Madness
- Tiger`s Fury and Berserk also increase your current and maximum
energy by 20 during their durations, and your Enrage and Berserk
abilities instantly generate 12 Rage. Endless Carnage
- Increases the duration of your Rake by 6 sec and your Savage Roar
and Pulverize by 8 sec. (Feral Charge)
Feral Charge - Causes you to leap behind an enemy, dazing them for
3 sec. / 10 Energy, 8-25 yd range, Instant, 30 sec cooldown Stampede -
Increases your melee haste by 30% after you use Feral Charge (Bear)
for 8 sec, and your next Ravage will temporarly not require stealth
for 10 sec after you use Feral Charge (Cat), and cost 100% less
energy. Furor - Grants
you a 33/66/100% chance to gain 10 Rage when you shapeshift into
Bear Form, allows you to keep up to 100 of your Energy when you
shapeshift into Cat Form, and increases your maximum mana by 5/10/15%. (삭제되는 특성) Primal Gore
has been removed from the tree. Mangle is now
a primary spell of the Feral tree. Improved Mangle
has been removed from the tree. Protector of
the Pack has been removed from the tree. Predatory Instincts
has been removed from the tree. Improved Leader
of the Pack has been removed from the tree. Primal Tenacity
is gone. Heart of the
Wild has been removed from the tree. Survival of
the Fittest has been removed from the tree. Shredding Attacks
is gone. Primal Precision
has been removed from the tree. Sharpened Claws
has been removed from the tree. Feral Instinct
has been removed from the tree. Savage Fury
has been removed from the tree. Ferocity has
been removed from the tree.
(전문화 스킬) Swiftmend
- Consumes a Rejuvenation or Regrowth effect on a friendly target
to instantly heal the target for 4685.41. / 10% of base mana, 40
yd range, Instant cast, 15 sec cooldown Gift
of Nature (Passive) - Healing increased by 25%. Meditation
(Passive) - Allows 50% of your mana regeneration from Spirit to
continue while in combat. Symbiosis
(Mastery) - Increases the potency of your healing spells by 10%
on targets already affected by one of your heal over time spells.
Each point of Mastery increases heal potency by an additional 1.25%.
(일반 스킬) Omen of Clarity
(Passive) - Your damage and healing spells have a small chance to
cause you to enter a Clearcasting state. The Clearcasting state
reduces the Mana, Rage or Energy cost of your next cast-time damaging
or healing spell or offensive feral ability by 100%. If specialized
as a Feral Druid, Omen of Clarity will also have a chance to occur
from your auto-attacks. Nature`s Focus
(Passive) - Reduces the pushback suffered from damaging attacks
while casting Healing Touch, Regrowth, Tranquility, Rebirth and
Nourish. Nourish now
costs 10% of base mana, down from 18% of base mana. Cast time increased
from 1.5 sec to 3 sec. Now heals for 2153 to 2502, up from 1883
to 2187. Lifebloom now
costs 7% of base mana, down from 28%. Now heals the target for 2045
over 10 sec, up from 371 over 7 sec. Lifebloom can be active only
on one target at a time. ( Tree of Life : Can be cast on unlimited
targets. ) Tranquility
now costs 32% of base mana, down from 70% of base mana. Reworked
- Now heals 5 nearby lowest health party or raid targets within
40 yards with Tranquility every 2 sec for 8 sec. Tranquility heals
for 3478.7 plus an additional 307.65 every 2 sec over 8 sec. Stacks
up to 3 times. The Druid must channel to maintain the spell. Remove Curse
is now named Remove Corruption. Now removes 1 Curse and 1 Poison
effect. Cost increased from 17% of base mana, up from 8% of base
mana. Rebirth now
resurrects with 20% health and mana. No longer costs mana. Range
increased from 30 yards to 40 yards. Cooldown increased from 10
min to 30 min. Regrowth now
heals 3030 to 3383 and another 970 over 6 sec, up from 2234 to 2494
and another 2345 over 21 sec. Now costs 35% of base mana, up from
29% of base mana. Cast time reduced to 1.5 sec, down from 2 sec.
( Tree of Life : Instant cast. ) Revive now
resurrects with 35% of maximum health and mana. Range increased
to 40 yards, up from 30 yards. Rejuvenation
now heals for 1171 every 3 sec for 12 sec. Up from 1690 over 15
sec. Cost increased to 20% of base mana, up from 18% of base mana.. Healing Touch
now heal for 6461 to 7630, up from 3750 to 4428. Cost increased
to 38% of base mana, up from 17% of base mana. Cast time increased
to 3 sec, up from 1.5 sec. Mark of the
Wild now increases the friendly target`s Strength, Agility, Stamina,
and Intellect by 5%, and all magical resistances by [ ( Level 1-70
: (Level/2) / Level 71-80 : (Level/2 + 0.714 * (Level - 70)) / Level
81 or above : (Level + 2.5 * (Level - 70) + 3.5 * (Level - 80))
) - 3.5 ], for 1 hr. If target is in your party or raid, all party
and raid members will be affected.
(특성 변경점) Wild Growth
is now a Tier 5 talent, down from Tier 11. Cost increased from 23%
of base mana to 27% of base mana. Cooldown increased from 6 sec
to 10 sec. Now prioritizes healing most injured party members. Now
heals for 2568.14 over 7 sec, up from 1442. ( Tree of Life : Affects
an additional 2 targets. ) Gift of the
Earthmother is now a Tier 6 and 3 Ranks talent, down from Tier 10
and 5 Ranks. Revamped - Increases the healing done when your Lifebloom
expires by 5/10/15%, and causes your Rejuvenation spell to also
instantly heal for 5/10/15% of the total periodic effect. Revitalize
is now a Tier 3 talent, down from Tier 9. Revamped - When you periodically
heal with your Rejuvenation or Lifebloom spells, you have a 8/16/24%
chance to instantly regenerate 3% of your total mana. This effect
cannot occur more than once every 6 sec. In addition, you also grant
Replenishment when you cast or refresh Lifebloom. Lifebloom. Replenishment
- Grants up to 10 party or raid members mana regeneration equal
to 1% of the maximum mana per 10 sec. Lasts for 15 sec. Tree of Life
is now a Tier 7 talent, down from Tier 9. Revamped - Shapeshift
into the tree of life, increasing healing done by 15% and increasing
your armor by 120%. In addition, some of your spells are temporarly
enhanced while shapeshifted. Lasts 30 sec. Enhanced spells: Lifebloom,
Wild Growth, Regrowth, Entangling Roots, Wrath Living Seed
is now a Tier 3 talent, down from Tier 8. Now has a 100% chance
to proc at all ranks. Natural Perfection
is now a Tier 5 and 2 Ranks talent, down from Tier 7 and 3 Ranks.
Renamed to Nature`s Ward and reworked - Whenever you take an attack
while at or below 50% health, you have a 50/100% chance to automatically
cast Rejuvenation on yourself with no mana cost. Empowered Touch
is now a Tier 4 talent, down from Tier 6. Reworked - Increases the
healing done by your Healing Touch and Nourish spells by 5/10%,
and your Nourish spell has a 50/100% chance to refresh the duration
of your Lifebloom on targets. Nature`s Bounty
is now a Tier 4 and 3 ranks spell, down from Tier 6 and 5 Ranks.
No longer increases critical effect chance of Nourish. Now increases
critical effect of Regrowth by 20/40/60% (Up from 5/10/15/20/25%).
Also, you have a 33/66/100% chance when you critically heal with
Healing Touch and Nourish to reduce the remaining cooldown of your
Swiftmend spell by 0.5 sec. Nature`s Swiftness
is now a Tier 3 talent, down from Tier 5. Improved Rejuvenation
is now a Tier 2 talent, down from Tier 4. Now also affects Swiftmend. Master Shapeshifter
is now a Tier 2 and 1 Rank talent, down from Tier 3 and 1 Rank.
Maximum bonus remains unchanged. Naturalist
is now a Tier 1 and 2 ranks talent, down from Tier 2 and 5 Ranks.
Reduces the cast time of your Healing Touch and Nourish spells by
0.25/0.5 sec. Natural Shapeshifter
is now a Tier 1 and 2 Ranks talent, down from Tier 2 and 3 Ranks.
Reduces the mana cost of all shapeshifting by 10/20%. (Down from
10/20/30%) |
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