[와우(WOW) > 메카리포트 > 정보] 대격변을 대비하는 4.0.1 정규 업데이트가, 금주 내로 국내 서버에 적용될 계획입니다. 전혀 새로운 시스템으로 거듭난 직업별 스킬과 특성 변경점을 모아 정리하였습니다. 원문의 소스는 해외 팬사이트인 MMO-Champions를 참고하였으며, 번역의 과정에서 오역 및 오타가 있을 수 있으니 댓글로 제보해 주시면 수정토록 하겠습니다.
Outbreak
- Instantly applies Blood Plague and Frost Fever to the target enemy.
/ 30 yd range, Instant, 1 min cooldown Necrotic
Strike - A vicious strike that deals 100% weapon damage and absorbs
the next [ 75% of AP ] healing received by the target. For 15 sec,
or until the full amount of healing is absorbed, the target`s casting
time is increased by 30%. / 5 yd range, Instant Dark
Simulacrum - Places a dark ward on an enemy that persists for 8
sec, triggering when the enemy next spends mana on a single-target
spell, and allowing the Death Knight to unleash an exact duplicate
of that spell. Against nonplayers, only absorbs some harmful spells.
/ 20 Runic Power, 40 yd range, Instant, 1 min cooldown
(전문화 스킬) Heart
Strike - Instantly strike the target and up to two additional nearby
enemies, causing 100% weapon damage plus 735.64 on the primary target,
with each additional enemy struck taking 25% less damage than the
previous target. Damage dealt to each target is increased by an
additional 10% for each of your diseases present. / 5 yd range,
Instant Veteran
of the Third War (Passive) - Increases your total Stamina by 9%
and your expertise by 6. Blood
Rites (Passive) - Whenever you hit with Death Strike or Obliterate,
the Frost and Unholy Runes will become Death Runes when they activate.
Death Runes count as a Blood, Frost or Unholy Rune. Vengeance
(Passive) - Each time you take damage, you gain 5% of the damage
taken as attack power, up to a maximum of 10% of your health. Blood
Shield (Mastery) - Each time you heal yourself via Death Stike,
you gain 50% of the amount healed as a damage absorption shield.
Each point of Mastery increases the shield by an additional 6.25%.
(일반 스킬) Blood
Presence revamped - You assume the presence of Blood, increasing
Stamina by 8%, armor contribution from cloth, leather, mail and
plate items by 60%, and reducing damage taken by 8%. Increases threat
generated. Only one Presence may be active at a time, and assuming
a new Presence will consume any stored Runic Power. Blood
Boil now deals [ 8% of AP + 267 ] Shadow damage, up from 180 to
220. Pestilence
- Diseases spread this way deal 50% of normal damage. Blood
Strike now causes 80% weapon damage plus 611, up from 40% weapon
damage plus 305. Increased by an additional 10% for each of your
diseases on the target. (Down from 12.5%) Death
Strike is now a Blood skill and has been revamped - A deadly attack
that deals 150% weapon damage (up from 75%) plus 387 (up from 123),
healing you for 30% of the damage you have sustained during the
preceding 5 sec (minimum of at least 10% of your maximum health).
1 Unholy 1 Frost, 5 yd range, Instant
(특성 변경점) Dancing
Rune Weapon is now a Tier 7 talent, down from Tier 11. The rune
weapon also assists in defense of its master, granting an additional
20% parry chance while active. Will
of the Necropolis is now a Tier 5 talent, down from Tier 9. Revamped
- When a damaging attack brings you below 30% of your maximum health,
you generate a Blood Rune and the cooldown on your Rune Tap ability
is refreshed, and all damage taken is reduced by 8/16/25% for 8
sec. This effect cannot occur more than once every 45 seconds. Improved
Death Strike is now a Tier 6 and 3 Points talent, down from Tier
8 and 2 Points. Increases the damage and healing done by your Death
Strike by 15/30/45%, increases its critical strike chance by 3/6/9%. Vampiric
Blood is now a Tier 5 talent, down from Tier 8. No longer has a
Rune cost. Now increases the amount of health generated through
spells and effects by 25%, down from 35%. Bloodworms
is now a Tier 4 and 2 Ranks talent, down from Tier 7 and 3 Ranks.
Renamed to Blood Parasite. Now has a 5/10% chance to proc, up from
3/6/9%. Improved
Blood Presence is now a Tier 4 talent, down from Tier 7. Revamped
- Reduces the chance that you will be critically hit by melee attacks
while in Blood Presence by 3/6%. In addition, while in Frost Presence
or Unholy Presence, you retain 2/4% damage reduction from Blood
Presence. Abomination`s
Might is now a Tier 3 talent, down from Tier 6. Rune
Tap is now a Tier 5 talent, up from Tier 3. Now converts 1 Blood
Rune into 15% of your maximum health, up from 10%. Cooldown reduced
from 1 min to 30 sec. Bladed
Armor is now a Tier 1 and 3 Ranks talent, down from Tier 2 and 5
Ranks. Now increases attack power by 2/4/6 for every 180 armor value
you have. (Up from 1/2/3/4/5) |
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