[와우(WOW) > 메카리포트 > 정보] 북미 지역에서 진행 중인 4.0.6 버전의 테스트 서버 내에 적용된 13482 빌드 업데이트에 대한 내용입니다. 이번 업데이트에는 던전 난이도의 전반적인 상승 및, 전문 기술 레시피 추가 등 다양한 변경점들이 포함됩니다. 오역이나 오타가 있을 시 댓글로 제보해 주시면 수정하도록 하겠습니다. 연금술
고고학
마법부여
기계공학
주문각인
보석세공
Stoneform (Dwarf)
now reduces all damage taken by 10% instead of increasing armor
by 10%. Gift of the
Naaru (Draenei) now heals for 20% of their total health over 15
sec at all levels. Escape Artist
(Gnome) now has a 1.5 min cooldown, down from 1.75 min. Darkflight
(Worgen) now has a 2 min cooldown, down from 3 min. Now increases
current movement speed by an additional 40% instead of "increasing
movement speed by 40%".
Hamstring now has a PvP duration of 8 seconds. - 무력화의 pvp시 지속시간이 8초로 감소하였습니다. Inner Rage
has been redesigned. It now reduces the cooldown on Heroic Strike
and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute
cooldown. It still cannot be used during Deadly Calm. This ability
was originally designed to help warriors with rage capping, but
the Heroic Strike and rage normalization changes seem to have solved
that problem on their own. This new design will still allow warriors
to burn off excess rage faster, at their discretion. Slam cast time
is now affected by haste. Fury (분노) Cleave
now scales from 45% of Attack Power, down from 56.2% of Attack Power. Bloodthirst
now scales from 80% of Attack Power, up from 62%. Raging
Blow now deals 145% weapon damage, up from 80%. Unshackled
Fury now Increases the benefit of abilities that cause or require
you to be enraged by 44.8% (up from 37.6%). Each point of Mastery
increases enrage effects by an additional 5.6%. (Up from 4.7%) Arms (무기) Heroic
Strike now scales from 93% of Attack Power, up from 75% of Attack
Power. Juggernaut
now also makes your Charge ability usable in all stances. War
Academy now increases the damage of "Mortal Strike, Raging
Blow, Devastate, Victory Rush and Slam" instead of "Heroic
Strike, Cleave, Victory Rush and Slam". Protection (방어) Charge`s
stun continues to not trigger diminishing returns for Protection
warriors who have the Warbringer talent. [돌아가기] Retribution (징벌) Crusader
Strike now deals 135% weapon damage, up from 110%. Rebuke
is now trainable by all paladins as a base spell. New
Skill - Sacred Shield (Rank 4) *New* - When reduced below 30% health,
you gain the Sacred Shield effect. The Sacred Shield absorbs [1
+ 2.8 * AP] damage and increases healing received by 20%. Lasts
15 sec. This effect cannot occur more than once every 30 sec. 30
sec cooldown. [돌아가기] Blood (혈기) Bone
Shield now begins with 4 charges, up from 3 charges. Frost (냉기) Runic
Focus now also increases spells change to hits by 9%. Spells are
all Death Knight abilities that are not direct weapon strikes. Hungering Cold now has a PvP duration of 8 seconds. Unholy (부정) Blightcaller
is now called Dreadblade and Increases Shadow damage done by 20%.
Each point of Mastery increases Shadow damage by an additional 2.5%. Virulence
no longer increases chance to hit with spells. Now increases the
damage done by your diseases by 10/20/30%. Sudden
Doom now only procs from main-hand auto attacks, proc rate no longer
specified and now just shows up as "higher than rank 1",
"higher than rank 2". Necrotic
Strike casting time increase effect now lasts 10 sec, down from
15 sec. Death`s
Advance (Tier 4) *New* - While your Unholy Runes are both depleted,
movement-impairing effects may not reduce you below 100% of normal
movement speed. Runeforging (룬 벼리기) Rune
of Swordbreaking / Rune of Swordshattering now reduces the duration
of Disarm effects by 60%, up from 50%. Glyphs (문양) Inscription:
Glyph of Dark Succor - Causes your Death Strike ability to always
restore at least 20% of your maximum health when used while in Frost
or Unholy Presence. [돌아가기] Beast Mastery (야수) Master`s
Call now has a 40 yards range, up from 25 yards. Cooldown reduced
to 35 sec, down from 1 min. Marksmanship (사격) Concussive
Shot now dazes the target for 6 sec, up from 4 sec. Survival (생존) Black
Arrow base damage has been reduced by 25%, down from 2400 to 1800. Explosive
Shot now deals [ 20.5% of Ranged AP + 340 ] damage, down from [
27.3% of Ranged AP + 454 damage ] Deterrence
now increases the chance melee attacks will miss you by 100% instead
of increasing your parry chance. Hunter
vs. Wild now increases your total Stamina by 5/10/15%, up from 4/7/10%. Serpent
Spread now affects up to 4 targets. [돌아가기] Elemental (정기) Earthquake
base damage has been increased by 10%, from 493 to 542. Purge
now removes 1 Magic effect, down from 2. Enhancement (고양) Mental
Quickness now reduces the mana cost of your beneficial, damaging,
and totem spells by 75% instead of reducing the cost of your instant
spells. Restoration (복원) Tremor
Totem now has a 1 min cooldown, removes Fear, Charm, and Sleep effects
from party and raid members within 10 yards, and can be dropped
even while the caster is afflicted with such effects. Mana
Tide Totem now gives Party members within 23 yards of the totem
400% of the caster`s spirit (excluding short-duration Spirit bonuses). Greater
Healing Wave now costs 33% of base mana, up from 30%. Base healing
value increased by 20%, from 7473 - 8538 to 8968 - 10245. Cleansing
Waters now has a 0.5 sec cooldown. Deep
Healing now Increases the potency of your direct healing spells
by up to 24% (up from 20%), based on the current health level of
your target (lower health targets are healed for more). Each point
of Mastery increases direct heals by up to an additional 3%. (up
from 2.5%) [돌아가기] Balance (조화) Soothe
is now instant cast, down from 1.5 sec cast. Moonfire
and Sunfire now costs 9% of base mana, down from 18% of base mana. Fungal
Growth now has a 100 yards range, up from 30 yards. Total
Eclipse now increases bonus damage from Eclipse by 16%, up from
12%. Each point of Mastery now increases the bonus by an additional
2%, up from 1.5%. Feral (야성) Rip
now scales from 16.56/33.12/49.68/66.42% of Attack Power, down from
18.4/36.8/55.2/73.6/92%. Rake
now scales from 2.07% of Attack Power, down from 2.3%. Additional
bleed damage now scales from 37.8% of Attack Power, down from 42%,
base damage reduced by 10%, from 1859 to 1672. Shred
now deals 450% damage plus 1487, up from 350% plus 1156. Skull
Bash (Cat) / Skull Bash (Bear) now prevents spell from that school
from being cast for 4 sec, down from 5 sec. Maul
now scales from 24% of Attack Power, down from 30%. Lacerate
now scales from 7.66% of Attack Power, down from 9.58%. Now makes
enemies bleed for 35 + 2.56% of Attack Power, down from 35 + 3.2%
of Attack Power. Mangle
(Cat) now deals 460% normal damage plus 1452, up from 360% plus
1136. (Mangle)
Mangle (Bear) now deals 235% normal damage plus 681, down from 300%
plus 870. Pulverize
now deals 80% weapon damage, down from 100%. Additional damage reduced
by 20% as well, from 450 to 360. Restoration (회복) Natural
Shapeshifter now increases the duration of Tree of Life Form by
3/6 sec, down from 5/10 sec. Tree
of Life now lasts 25 sec, down from 30 sec. (What do you call a
druid in tree form who melees A combat log.) Wild
Growth now has a 8 sec cooldown, down from 10 sec. Base healing
value increased by 30%, from 2866 to 3722. Symbiosis
now increases the potency of healing spells by 11.6% (Up from 10%)
on target already affected by one of your HoT. Each point of Mastery
now increases heal potency by an additional 1.45%, up from 1.25%. [돌아가기] Assassination (암살) Deadly
Momentum now increases your critical strike chance of your next
attack within 15 sec, up from 10 sec. Combat (전투) Mastery:
Main Gauche now deals damage equal to 100% of a main hand attack,
up from 75%. Vitality
now increases your Attack Power by 25%, up from 20%. Restless
Blades now also affects Redirect. Subtlety (잠행) Preparation
no longer affects Evasion Shadowstep
now has a 24 sec cooldown, up from 20 sec. Sinister
Calling now increases total Agility by 30%, up from 25%. Now increases
the percentage damage bonus of Backstab and Hemorrhage by an additional
40%, up from 25%. Find
Weakness now causes all your attacks to bypass 35/70% of that enemy`s
armor, up from 25/50%. Sanguinary
Vein now also gives your Bleed effects a 50/100% chance to not break
your Gouge. [돌아가기] Arcane (비전) Arcane
Blast now costs 7% of base mana, down from 8% of base mana. Arcane
Barrage now costs 11% of base mana, down from 12% of base mana. Counterspell
now prevents spell from that school of magic from being cast for
7 sec, down from 8 sec. Fire (화염) Flashburn
now increases damage done by all your periodic fire damage effect
by 22.4%, up from 20%. Each point of Mastery increases periodic
damage done by an additional 2.8%, up from 2.5%. Fireball
now costs 12% of base mana, down from 16%. Living
Bomb now costs 17% of base mana, down from 22%. Firestarter
no longer requires you to use Molten Armor to cast the Scorch spell
while moving. Frost (냉기) Deep
Freeze`s base damage has been reduced by 20%, from [ 1447 to 1814
] to [ 1157 to 1451 ]. Fingers
of Frost now also increases Ice Lance damage by 15%. Frost
Specialization now also increases the damage of Frostbolt by an
additional 15%. However, if will decrease your Frostburn mastery
by 6. [돌아가기] Holy (신성) Prayer
of Healing base healing reduced by 15%, from 3633 - 3838 to 3087
- 3262. Lightwell
now restores [ 1.063% of Spell Power + 9929.445 ] health over 6
sec, down from [ 1.155% of Spell Power + 10792.875 ] Chakra
now also affects Flash Heal or Greater Heal. Serenity now also procs
from Flash Heal, Greater Heal, or Binding Heal. Chastise now procs
from both Smite and Mind Spike. Blessed
Resilience now also procs from a critical hit from any attack. Renew
now costs 17% of base mana, down from 21% of base mana. Discipline (수양) Focused
Will now also procs from a critical hit from any attack. Strength
of Soul has an additional effect - In addition, when you cast Power
Word: Shield on yourself you are immune to Silence, Interrupt and
Dispel effects for 2/4 sec. Shadow (암흑) Shadow
Orb Power now increases the damage done by your Shadow Orbs by 21.6%,
up from 20%. Each point of Mastery increases damage by an additional
1.5%, up from 1.3%. Mind
Sear base damage has been increased by 60%, from [ 91 - 98 ] to
[ 146 - 158 ] [돌아가기] Demonology (악마) Demon
Armor and Fel Armor now seem to be permanent (no longer lasts 30
mins) Fel
Armor no longer regenerates the caster`s life and increases his/her
maximum mana by 10% instead. (Metamorphosis)
Immolation Aura base damage has been increased by 5%, from 538 to
567. Demonic
Aegis now increases the amount of mana granted by Fel Armor by 50/100%
instead of the amount of life. Demon
Soul Imp effect has been changed to - Critical strike chance of
your cast time Destruction spells increased by 30% for 20 sec. Inferno
now also increases the duration fo your Immolate by 6 sec. Master
Demonologist now increases the damage done by your demon servants
and damage you deal while transformed into a demon by 16% (up from
12%). Each point of Mastery increases damage by an additional 2%.
(Up from 1.5%) Destruction (파괴) Aftermath
is now a Tier 2 talent, down from Tier 3. Improved
Soul Fire is now a Tier 3 talent, up from Tier 2. No longer increases
your spell haste and now increases your Fire and Shadow damage done
by 4/8% for 15 sec after you deal damage with Soul Fire. This effect
has a 6 sec cooldown. Burning
Embers effect now deals up to [ 0.121% of Spell Power + 20.209 ],
down from [ 0.143% of Spell Power + 23.921 ] damage. Fiery
Apocalypse now increases all fire damage you deal by 10.8% (up from
10%). Each point of Mastery increases fire damage by an additional
1.35%. (up from 1.25%) [돌아가기] 글_게임메카 이선화 기자 (시혼, sihon@gamemeca.com) |
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